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Physics Hand preview
Unity

Physics Hand

By Intuitive Gaming Solutions

$69.99

Rated 5.0/5 from 4 ratings on Unity.

About Physics Hand

A physics hand solution for Unity that allows for realistic hand and finger placement, XR interactions, grabbing, throwing, and more. A completely physics-based solution to hands in Unity. Features: Seamless distance pointer and touch based UI interaction. Hands that bend and conform to colliders in the world. The tools you need to convert any rigged hand into a physics hand. Rapidly position fingers using smart collision detection. Uniform scaling support. Supports mirroring using negative scale. Many visual tools for configuring all parts of the hand, grab behavior, and more. Disable or enable seamlessly at any time. Place points let you holster placeable objects and configure their holstered position and rotation per-item. Hand poser lets you edit hand poses in the editor and pose the hand at runtime. Record grab poses and place poses visually in the editor. Velocity feed forward with PID-driven correction for smooth and responsive hand movement and rotation. Click and drag finger bone collider editing in Scene View. Physics based and kinematic grabbing (grab Rigidbodys and non-Rigidbody). Dynamic grab volumes that resize as the hands fingers close for maximum realism. Automatically mirrored grab and hand poses from right to left hand. Distance grabbing. Distributed force simulation for flawless multi-hand grabbing. Animate grabbing hands easily or let the hands naturally solve grabbing. Realistic, accurate physics based throwing. Extremely stable physics allow you to balance objects on your hands or pick things up without closing your hands. Outstanding documentation and video tutorials. Great for beginners and professionals. Full editor undo support. Collide and interact realistically with Rigidbodys in the world. Bend state areas and hand pose areas - change hand states easily using triggers. Lockable doors with keypad. Passworded keypad gadget. Optional twist knob and lever gadgets. Perfect for VR. Integration: Drive In VR - Drive cars, SUVs, semitrucks, motorbikes, and more in VR using Physics Hand. Damage System - Shoot realistic XR guns, stab things, gib models, and deal damage easily in your project. XR Hands Support: Hand position and rotation tracking for all hand-tracking capable XR devices. Bone based finger bend and curl tracking for all finger-tracking capable XR devices. Useful for Oculus Hand Tracking, Apple Vision Pro Hand Tracking, Valve Index Finger Tracking, and similar devices. Natural grabbing. Meta SDK Support: Supports Oculus hand tracking. Supports Oculus finger bend tracking with natural grabbing. Transition between controllers, hand tracking, and finger tracking easily. Supports both the legacy OVR skeleton and the new OpenXR skeleton. Fast setup. A quick setup made even easier by options to automate setup steps, or do it yourself for maximum control. Low CPU Overhead. Physics Hand is extremely efficient and takes up minimal disk space. Well documented. Comes with demo scenes, hand-written documentation, tutorial videos, and a generated API reference.

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