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Physics-Based Mech Controller (customizable attacks) preview
Unity

Physics-Based Mech Controller (customizable attacks)

By TTakahashiGames

$7

About Physics-Based Mech Controller (customizable attacks)

  • Theme > Sci-fi & Space
  • Theme > Military & Combat
  • Art & Visuals > 3D
Modular Physics-Based Mech System

Build your own robot arms with the ability to control movement and physics—no animations required.

The Modular Mech System is a fully customizable, physics-driven mech controller built from Unity's hinge joints. Each part of the mech joints can be controlled via ScriptableObject-based attack presets, giving you the ability to create custom attacks and arms without code.

This asset is a modular mech prefab system, for developers to have a customizable, physics-based character with configurable arms and attacks.

It is not a tool or editor extension.

Features:
- Physics-based movement and combat using force and hinge joints
- Expandable joints without needing to code
- ScriptableObject attack system: easily create and switch between different attacks.
- Control velocity, force, joint limits, and axes for each joint
- Each arm can have its own attacks
- Rocket launcher demo included to show potential
- Works without animations – all driven by physics and user customization
- Clean code structure designed for expansion and integration to your project

Perfect for:
- Robot fighting games
- Physics sandbox mechanics
- Realistic interaction within the game world
- Developers looking for expandable mech combat

Unity price last checked .

Prices and availability may change.