Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $95. The latest store price is $95, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $95 | Latest store price |
About Photon PUN 2+
- Tools, Systems & Learning > Game Templates & Systems
Photon Unity Networking 2
PUN is all you need to easily add multiplayer to your games and launch them globally.
Forget about hosting, connection issues, and latency.
Support: if you need help with any issues, please first
* check our online documentation
* join our Discord Community Server and check for soutions
* mail our developer support team
Export to all platforms: mobile, desktop, consoles (including PlayStation, Xbox & Nintendo Switch, Switch 2), TV, VR, AR & WebGL.
Global low latency: Photon Cloud hosting centers in North & South America, Europe, Asia & Australia provide low latency for your games all over the world.
Battle-tested service: Photon's reliability is proven in countless top games.
Automatic scaling: scales without limits, even to hundreds of thousands of concurrent users
Always connects: works across networks and platforms, no punchthrough issues.
Integrated by top tools: Opsive Ultimate FPS, Playmaker Ecosystem, Tanks Multiplayer and many more are all integrated with Photon
Unity beta versions are not supported. While PUN 2 supports all render pipelines and input systems, our demos use the built in render pipeline and do not support Unity's New Input system. Enable the old system, feel free to update the code or disable the demos. Your projects can use either system.
For details, please read our PUN 2 documentation.
The PUN 2+ invoice acts as voucher for a 12 month Photon Cloud subscription. You can release a game and have up to 100 concurrent players with it. Details in the included readme.txt or read here how to redeem it.
Important: Please note that you must redeem the PUN 2+ 100 CCU voucher to your app within 12 months from the date of the purchase. Only one voucher can be applied to an app at any time.
PUN is all you need to easily add multiplayer to your games and launch them globally.
Forget about hosting, connection issues, and latency.
Support: if you need help with any issues, please first
* check our online documentation
* join our Discord Community Server and check for soutions
* mail our developer support team
Export to all platforms: mobile, desktop, consoles (including PlayStation, Xbox & Nintendo Switch, Switch 2), TV, VR, AR & WebGL.
Global low latency: Photon Cloud hosting centers in North & South America, Europe, Asia & Australia provide low latency for your games all over the world.
Battle-tested service: Photon's reliability is proven in countless top games.
Automatic scaling: scales without limits, even to hundreds of thousands of concurrent users
Always connects: works across networks and platforms, no punchthrough issues.
Integrated by top tools: Opsive Ultimate FPS, Playmaker Ecosystem, Tanks Multiplayer and many more are all integrated with Photon
Unity beta versions are not supported. While PUN 2 supports all render pipelines and input systems, our demos use the built in render pipeline and do not support Unity's New Input system. Enable the old system, feel free to update the code or disable the demos. Your projects can use either system.
For details, please read our PUN 2 documentation.
The PUN 2+ invoice acts as voucher for a 12 month Photon Cloud subscription. You can release a game and have up to 100 concurrent players with it. Details in the included readme.txt or read here how to redeem it.
Important: Please note that you must redeem the PUN 2+ 100 CCU voucher to your app within 12 months from the date of the purchase. Only one voucher can be applied to an app at any time.