Advanced Photo Mode For Unity
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Advanced Photo Mode For Unity
- Art & Visuals > UI & GUI
The package is designed to be dropped into existing games without requiring custom UI prefabs. A procedural HUD is generated at runtime, while developers can still provide custom camera and HUD prefabs for branded projects. The manager handles entering and exiting photo mode, hiding the game HUD, pausing time, restoring cursor state, and dispatching lifecycle events.
The system supports the Built-in Render Pipeline, URP, and HDRP through assembly definition version defines. URP post-processing is applied through a runtime global volume and the photo camera is configured automatically when the URP package is present.
Key Selling Points
- Complete in-game photo mode for Unity.
- Works with Built-in, URP, and HDRP projects.
- No required paid third-party dependencies.
- Runtime procedural HUD included.
- Four camera modes for flexible composition.
- High-resolution PNG, JPG, and EXR capture.
- Supersampling with 1x, 2x, and 4x render scale.
- Built-in filter presets plus custom filter assets.
- Runtime post-process controls.
- Persistent gallery with thumbnails, favorites, sorting, and deletion.
- Watermark preview and capture baking.
- Frame, grid, and sticker overlay systems.
- Public static API for gameplay code.
- C# event bus and UnityEvent callback bridge.
- Setup wizard and Unity editor tools.
- Demo content included.