Unity
PhonemeX Pro – Offline TTS, ASR, Lip-Sync, Avatar & Face Rig System
By Carruto
$69.99
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $69.99. The latest store price is $69.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $69.99 | Latest store price |
About PhonemeX Pro – Offline TTS, ASR, Lip-Sync, Avatar & Face Rig System
PhonemeX Pro Edition is a modular, fully offline Text-to-Speech, Speech Recognition, and character voice system built for Unity mobile, desktop, and web builds.
It provides real-time, on-device speech synthesis, local speech-to-text transcription, and full access to phoneme timing data at runtime, enabling speech generation, lip-sync, facial animation, and voice-driven character systems.
Version 1.2.0 introduces a Speech Recognition (ASR) module powered by local Whisper models, and a zero-latency Audio-Reactive Lip-Sync system for fast, FFT-based mouth movements.
Core Systems Included:
- On-Device Text-to-Speech System: Cross-platform, fully offline TTS engine that runs entirely inside Unity. Generates real-time audio along with detailed phoneme timing data.
- On-Device Speech Recognition System: Robust ASR pipeline integrating multilingual Whisper models for native speech-to-text inference. Runs completely locally via Unity Sentis (Desktop/Mobile) and WebAssembly (WebGL).
- Real-Time Lip-Sync System: Dedicated lip-sync pipeline that schedules phoneme data, blends viseme weights, and drives facial motion in real time.
- Audio-Reactive Lip-Sync: High-speed, zero-latency alternative using real-time FFT band analysis, Automatic Gain Control (AGC), and direct jaw bone rotation.
- Modular Avatar System: Flexible avatar integration layer compatible with the AvatarX character set. Applies lip-sync and expression data to fully rigged characters using blendshapes or custom drivers.
- Face Rig & Expression System: Facial rigging and expression framework for authoring, blending, and layering facial poses, emotions, and micro-expressions.
Key Features:
- Fully Offline, On-Device TTS - No internet connection or server required by default
- Real-Time Phoneme Access - Phoneme timing data available at runtime
- Cross-Platform Support - Android, iOS, WebGL, Windows, macOS, and Linux
- Lightweight & Fast - Optimized for mobile and browser-based builds
- Multi-Voice & Multi-Language ASR Support - Easily switch between models
- Modular Runtime Architecture - Clean separation between voice, lip-sync, and animation systems
- Local AI Inference - Uses Unity's official on-device AI inference packages
- Demo Scenes Included - Examples showcasing TTS, lip-sync, avatar integration, and face rig workflows
Perfect For:
- Games and visual novels
- Digital humans and virtual characters
- Interactive NPCs and AI agents
- Educational and accessibility applications
- Web-based interactive tools and simulations
It provides real-time, on-device speech synthesis, local speech-to-text transcription, and full access to phoneme timing data at runtime, enabling speech generation, lip-sync, facial animation, and voice-driven character systems.
Version 1.2.0 introduces a Speech Recognition (ASR) module powered by local Whisper models, and a zero-latency Audio-Reactive Lip-Sync system for fast, FFT-based mouth movements.
Core Systems Included:
- On-Device Text-to-Speech System: Cross-platform, fully offline TTS engine that runs entirely inside Unity. Generates real-time audio along with detailed phoneme timing data.
- On-Device Speech Recognition System: Robust ASR pipeline integrating multilingual Whisper models for native speech-to-text inference. Runs completely locally via Unity Sentis (Desktop/Mobile) and WebAssembly (WebGL).
- Real-Time Lip-Sync System: Dedicated lip-sync pipeline that schedules phoneme data, blends viseme weights, and drives facial motion in real time.
- Audio-Reactive Lip-Sync: High-speed, zero-latency alternative using real-time FFT band analysis, Automatic Gain Control (AGC), and direct jaw bone rotation.
- Modular Avatar System: Flexible avatar integration layer compatible with the AvatarX character set. Applies lip-sync and expression data to fully rigged characters using blendshapes or custom drivers.
- Face Rig & Expression System: Facial rigging and expression framework for authoring, blending, and layering facial poses, emotions, and micro-expressions.
Key Features:
- Fully Offline, On-Device TTS - No internet connection or server required by default
- Real-Time Phoneme Access - Phoneme timing data available at runtime
- Cross-Platform Support - Android, iOS, WebGL, Windows, macOS, and Linux
- Lightweight & Fast - Optimized for mobile and browser-based builds
- Multi-Voice & Multi-Language ASR Support - Easily switch between models
- Modular Runtime Architecture - Clean separation between voice, lip-sync, and animation systems
- Local AI Inference - Uses Unity's official on-device AI inference packages
- Demo Scenes Included - Examples showcasing TTS, lip-sync, avatar integration, and face rig workflows
Perfect For:
- Games and visual novels
- Digital humans and virtual characters
- Interactive NPCs and AI agents
- Educational and accessibility applications
- Web-based interactive tools and simulations