Unity
PhaseWarp URP: 3D Environment Swapper
$29.99
$59.99
50% off
About PhaseWarp URP: 3D Environment Swapper
- Art & Visuals > VFX
PhaseWarp URP is a robust, code-first environment swapping system designed for developers building dimension-hopping adventures, dual-world puzzle games, and dynamic sci-fi transitions.
Unlike fragile, node-heavy shader setups, PhaseWarp relies on a clean global C# architecture. A single master controller broadcasts transition coordinates directly to the GPU's memory, allowing unlimited materials and objects to react instantly without heavy Update loops or manual array assignments.
Key Highlights:
Unified HLSL Architecture: Both your Level A (outside) and Level B (inside) environments use the exact same custom URP shader, preventing node inversion bugs and ensuring perfect visual synchronization.
Physics Synchronization: The included TransitionColliderManager dynamically enables and disables your modular level colliders based on the sphere's radius, ensuring players can never walk on invisible ground.
Custom Shader Ready: Built your own Toon or Cel shaders? We’ve included a drop-in Shader Graph Sub-Graph and an HLSL Include file so you can easily wire the transition math into your project's unique art direction.
Bring Your Own Art (BYOT): This framework is completely modular and asset-agnostic. It applies cleanly to any custom level geometry, primitive shapes, or modular prefabs you drop into your scene.
Note: The 3D models and textures shown in promotional materials are for demonstration purposes. This package provides the code, shaders, and architectural framework.
Unlike fragile, node-heavy shader setups, PhaseWarp relies on a clean global C# architecture. A single master controller broadcasts transition coordinates directly to the GPU's memory, allowing unlimited materials and objects to react instantly without heavy Update loops or manual array assignments.
Key Highlights:
Unified HLSL Architecture: Both your Level A (outside) and Level B (inside) environments use the exact same custom URP shader, preventing node inversion bugs and ensuring perfect visual synchronization.
Physics Synchronization: The included TransitionColliderManager dynamically enables and disables your modular level colliders based on the sphere's radius, ensuring players can never walk on invisible ground.
Custom Shader Ready: Built your own Toon or Cel shaders? We’ve included a drop-in Shader Graph Sub-Graph and an HLSL Include file so you can easily wire the transition math into your project's unique art direction.
Bring Your Own Art (BYOT): This framework is completely modular and asset-agnostic. It applies cleanly to any custom level geometry, primitive shapes, or modular prefabs you drop into your scene.
Note: The 3D models and textures shown in promotional materials are for demonstration purposes. This package provides the code, shaders, and architectural framework.
Current offers including this asset
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Unity New Release Discount 2026-10-23 2026-11-07
Ends Nov 7, 2026
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View offer
Unity New Release Discount 2026-10-23 2026-11-07
Ends Nov 7, 2026