Unity
Phantom UI: Pixel Editor - Select. Paint. Save. Never leave Editor
$20.99
$29.99
30% off
About Phantom UI: Pixel Editor - Select. Paint. Save. Never leave Editor
Phantom UI Pixel Editor is a lightweight Unity Editor extension designed for quick sprite, sprite sheet and texture editing directly inside Unity.
Built for pixel-art, retro, horror and 2D projects, the editor lets you open an existing texture from its Inspector or the Assets menu and work on the complete source image. Choose a paint-cell size, edit with familiar painting tools, sample colors, undo changes and save the result directly into your project.
Saved textures are automatically reimported by Unity, making the editor useful for small production changes, placeholder adjustments, sprite sheet cleanup and fast color variations.
Features:
Open textures directly from the Unity Inspector
Assets menu shortcut for selected textures
Full-texture and sprite sheet editing
16×16, 32×32, 64×64 and 128×128 paint-cell presets
Custom paint-cell width and height
Brush tool with adjustable size
Connected-area Fill tool
Eraser with transparency support
Eyedropper for fast color sampling
Unity RGB/Alpha color picker
Recent color history with up to eight colors
Recent colors saved between Unity sessions
Undo and Redo history
Pixel-perfect point-filtered preview
Transparent checkerboard preview
Overwrite the original PNG or save a new PNG copy
JPG/JPEG source support with Save as PNG Copy
Automatic Unity asset reimport after saving
No Read/Write Enabled requirement
Demo scene and guided setup workflow included
Editor-only implementation
Zero runtime overhead
No third-party runtime dependencies
Ideal for:
Pixel-art games
Retro and low-resolution projects
Horror and atmospheric games
2D games
Sprite sheets and tilesets
UI textures and icons
Placeholder asset editing
Solo developers
Technical game designers
Indie teams and small studios
Phantom UI Pixel Editor works with existing project textures and does not introduce a custom texture asset type. The package is focused on fast grid-based editing of source images inside the Unity Editor.
Built for pixel-art, retro, horror and 2D projects, the editor lets you open an existing texture from its Inspector or the Assets menu and work on the complete source image. Choose a paint-cell size, edit with familiar painting tools, sample colors, undo changes and save the result directly into your project.
Saved textures are automatically reimported by Unity, making the editor useful for small production changes, placeholder adjustments, sprite sheet cleanup and fast color variations.
Features:
Open textures directly from the Unity Inspector
Assets menu shortcut for selected textures
Full-texture and sprite sheet editing
16×16, 32×32, 64×64 and 128×128 paint-cell presets
Custom paint-cell width and height
Brush tool with adjustable size
Connected-area Fill tool
Eraser with transparency support
Eyedropper for fast color sampling
Unity RGB/Alpha color picker
Recent color history with up to eight colors
Recent colors saved between Unity sessions
Undo and Redo history
Pixel-perfect point-filtered preview
Transparent checkerboard preview
Overwrite the original PNG or save a new PNG copy
JPG/JPEG source support with Save as PNG Copy
Automatic Unity asset reimport after saving
No Read/Write Enabled requirement
Demo scene and guided setup workflow included
Editor-only implementation
Zero runtime overhead
No third-party runtime dependencies
Ideal for:
Pixel-art games
Retro and low-resolution projects
Horror and atmospheric games
2D games
Sprite sheets and tilesets
UI textures and icons
Placeholder asset editing
Solo developers
Technical game designers
Indie teams and small studios
Phantom UI Pixel Editor works with existing project textures and does not introduce a custom texture asset type. The package is focused on fast grid-based editing of source images inside the Unity Editor.
Current offers including this asset
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View offer
Unity New Release Discount 2026-10-23 2026-11-06
Ends Nov 6, 2026
-
View offer
Unity New Release Discount 2026-10-23 2026-11-06
Ends Nov 6, 2026