Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-07-24 2026-07-31 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Phanes - DreadFX
- Theme > Fantasy & Mythology
- Theme > Horror & Gothic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
The pack includes:
• Blood Coat — dripping blood that pools on world-up faces and streaks down the sides; redistributes live as the object moves. Works as tar, oil or slime too.
• Corruption — animated corruption that spreads across the surface with pulsing veins.
• Flesh Pulse — a fully shader-driven heartbeat; even the shadow beats.
• Cursed Eye — a living eye whose gaze wanders and pupil dilates on its own.
• Spider Web — torn procedural cobweb for quads, with a randomized damage pattern.
• Ritual Circle — additive glowing summoning circle with a slowly spinning rune band.
• Spectral Aura — ghostly wisps streaming upward from a scaled-up mesh shell.
• Swarm — object-space insect infestation for floors and walls.
• Decay — spreading rot/rust/mold spots growing from random centers.
• Shadow Veil — turns a capsule into a smoke-eroding shadow person.
Five effects ship twice: Blood Coat, Corruption, Decay, Flesh Pulse and Swarm also come as Textured variants with a Base Texture slot, so the blood or rot spreads over your character's or prop's own albedo map instead of a flat colour.
Every parameter is exposed in the inspector, so the same shaders retune into rot, rust or disease. Corruption and Decay animate from single _Corruption / _Decay properties via code, Timeline or a MaterialPropertyBlock. The one-click demo scene even dims the lighting to cold moonlight and adds a vignette to set the mood.
Compatibility: Unity 6+, Universal Render Pipeline only. No depth or opaque texture required.