Performance Tools
Rated 5.0/5 from 66 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $74.95.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $74.95 | Latest store price | |
| $37.47 | Unity Discount 2026-08-18 2026-08-26 | |
| $29.98 | Unity Flash Sale 2026-08-17 2026-08-18 | |
| $14.99 | Unity Flash Sale 2026-08-16 2026-08-17 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Performance Tools
These are not unchanged first-generation releases. Their backends have received numerous performance, stability, and compatibility improvements and have been brought closer to the second-generation systems. However, their interface and feature set remain based on the original editions.
Performance Tools does not include Advanced Culling System 2 or Super Level Optimizer 2.
Performance Tools is an all-in-one toolkit that approaches Unity scene optimization from three different directions: visibility culling, draw call reduction, and runtime impostors.
The package includes three complementary systems that can be used independently or together:
Advanced Culling System
A visibility culling solution designed primarily for interiors, buildings, dungeons, and other enclosed or segmented environments. It disables objects that cannot be seen from the player’s current location, reducing unnecessary rendering.
Super Level Optimizer
A scene optimization tool that combines and processes scene geometry to significantly reduce draw calls and CPU/GPU overhead. It is designed for scenes containing large numbers of static objects.
Advanced Render System
A runtime impostor system designed primarily for open environments and distant objects. Advanced Render System has been updated to support current Unity versions and modern render pipelines.
Key Features
- Three Optimization Methods - combine visibility culling, draw call reduction, and runtime impostors within one package.
- Different Scene Types - optimize interiors, large static scenes, open environments, and distant objects.
- Modular Workflow - use each system independently or combine them depending on the requirements of your project.
- Improved Backends - Advanced Culling System and Super Level Optimizer include extensive performance, stability, and compatibility improvements over their original releases.
- Modern Unity Compatibility - updated APIs and support for current Unity versions.
- Built-in Render Pipeline and URP - Unity 2022.3+
- HDRP - Unity 6+