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Perfect Culling - Occlusion Culling System preview
Unity

Perfect Culling - Occlusion Culling System

By Koenigz, Inhb. Patrick König

$97.46

Rated 4.0/5 from 35 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25.34. The latest store price is $97.46.

Recorded prices for Perfect Culling - Occlusion Culling System 5 price observations from Jun 17, 2026 to Nov 4, 2026. Lowest recorded price $25.34. Exact dates and prices are listed below. $0.00 $48.73 $97.46 Jun 17, 2026: $48.73. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $97.46. Unity First Price 2026-06-19 2026-06-26 Jul 1, 2026: $48.73. Unity Discount 2026-07-01 2026-07-08 Oct 7, 2026: $25.34. $25 Sale Nov 4, 2026: $97.46. Latest store price Jun 17, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$97.46Latest store price
$25.34$25 Sale
$48.73Unity Discount 2026-07-01 2026-07-08
$97.46Unity First Price 2026-06-19 2026-06-26
$48.73Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Perfect Culling - Occlusion Culling System

  • Tools, Systems & Learning > Development Tools & Automation
Perfect Culling enables you to bake pixel-perfect occlusion data for prefabs and your scene. It works by assigning unique colors to all renderers and taking pictures from multiple perspectives to determine visibility. You can take a break while Perfect Culling does all the hard work, returning with pixel-perfect occlusion culling data with little to no performance overhead at runtime. Features: Supports LODs, transparency, built-in and URP/HDRP, VR (Multiview, Single Pass Instanced, Multipass), very performant, supports baking dynamically spawned prefabs, multiple cameras, full C# source included, all platforms including mobile and VR, optional native baking tool for Windows (up to 4x faster), multi-scene setups, easy setup, documentation, API for build pipeline integration, demo scenes, no warnings from asset source code, and support via mail and forum. Limitations: Requires baked scene/prefabs and does not allow baking at runtime; 2D Sprites are not supported.

Unity price last checked .

Prices and availability may change.