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Perception Extensions for Game Creator 2 preview
Unity

Perception Extensions for Game Creator 2

By rezus13

$24.99

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Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.

Recorded prices for Perception Extensions for Game Creator 2 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jun 20, 2026: $24.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $24.99. Latest store price Jun 20, 2026 Oct 31, 2026
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$24.99Latest store price
$24.99Unity First Price 2026-06-20 2026-06-27

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About Perception Extensions for Game Creator 2

  • Tools, Systems & Learning > Game Templates & Systems
This module extends Game Creator 2 Perception with new Visual Scripting tools designed for stealth, action, horror, and tactical AI systems.

It adds a wide range of custom Triggers, Conditions, Instructions, and Properties for awareness control, target loss and reacquisition, suspicion states, investigation flow, last known positions, hearing logic, shared alarm behavior, and runtime perception utilities.

The package is built for designers who want more control over NPC sensing and reactions without modifying the original Game Creator 2 Perception module. It helps create richer behaviors such as searching lost targets, reacting to recent noise, sharing targets between nearby agents, controlling alert states, and driving stealth gameplay with more nuanced perception logic.

Key use cases include:
- Stealth AI with suspicion, alert, and combat detection states
- Investigation and search behavior based on evidence or positions
- Last known position logic for pursuit and search sequences
- Noise-based reactions and hearing memory
- Group alarm and target sharing between nearby NPCs
- Utility instructions for forcing refreshes, clearing memory, and adjusting detection behavior

Content:
New Triggers count: 20
New Conditions count: 16
New Instructions count: 22
Properties: 6

Triggers
- On Target Lost
- On Target Lost For Time
- On Target Reacquired
- On First Detect Target
- On Visible For Seconds
- On Last Known Position Reached
- On Last Known Position Updated
- On Target Entered Peripheral Vision
- On Target Entered Primary Vision
- On Heard Noise Above Threshold
- On Suspicion Started
- On Suspicion Increased
- On Suspicion Cleared
- On Awareness Reached Value
- On Awareness Dropped Below Value
- On Investigation Started
- On Investigation Completed
- On Investigation Failed
- On Lost All Targets
- On Current Target Changed

Conditions
- Was Target Seen Recently
- Has Last Known Position
- Distance To Last Known Position
- Is In Peripheral Vision
- Is In Primary Vision
- Is Current Target Visible
- Is Current Target Same As
- Has Any Target
- Is In Investigation State
- Has Investigation Target
- Has Heard Noise Recently
- Is Noise Masked By Din
- Can Sense Through Obstruction
- Is Awareness Between Values
- Has Reachable Last Known Position
- Has Nearby Agent With Same Target

Instructions
- Set Awareness
- Set Suspicion State
- Set Alert State
- Set Combat Detection State
- Start Investigation
- Start Investigation At Position
- Stop Investigation
- Clear Investigation
- Set Last Known Position
- Clear Last Known Position
- Move To Last Known Position
- Forget All Targets
- Forget Noise Memory
- Broadcast Alarm In Radius
- Share Target With Nearby Agents
- Ignore Target For Seconds
- Ignore All Targets For Seconds
- Force Sight Refresh
- Force Hearing Refresh
- Set Peripheral Multiplier
- Set Detection Speed Modifier
- On Current Target Changed

Property
- Current Target
- Tracked Target Count
- Aware Target Count
- Current Awareness
- Current Target Last Known Position
- Current Investigation Target

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