Unity
PBR Realistic Skeleton and Bone Collection
$15
Rated 5.0/5 from 8 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About PBR Realistic Skeleton and Bone Collection
- Theme > Horror & Gothic
- Theme > Realistic
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Fully rigged pose-able human skeleton and full human bone collection! 11 Total skins, 9 NEW PBR realistic skins, humanoid rig for animation and complete with LODs! Included is ; Full human skeleton 6 and 3 Level LOD systems, 9 PBR materials with 2K textures including Albedo, Normal, Metallic, AO, Height, and Roughness, and also 2 tiled materials using 2 seperate seamless textures; White 512x512, and Old 256x256 including Albedo, AO, and Normal maps. All individual prefab bones with 6 Level LOD system (all material variants), 3 prefab poses (all material variants), 3 prefab props including a bone pile, skull pile, and scattered bones (all material variants).
Some assets contain intense LOD systems, for which you can specify under parent objects, which meshes you want to appear on each LOD. There is a default prefab, using all meshes. You can remove an entire LOD section, by removing it from the LOD Group component, and deactivating or deleting the parent object in the hierarchy.
Use the rigged skeletons to create new posed corpses or character animations - Enjoy =)
Some assets contain intense LOD systems, for which you can specify under parent objects, which meshes you want to appear on each LOD. There is a default prefab, using all meshes. You can remove an entire LOD section, by removing it from the LOD Group component, and deactivating or deleting the parent object in the hierarchy.
Use the rigged skeletons to create new posed corpses or character animations - Enjoy =)