Unity
PBR Auto Material Builder – One-Click Texture to Material Tool
- Current price
- $19
- Lowest recorded
- $19
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Lowest recorded standalone price: $19. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About PBR Auto Material Builder – One-Click Texture to Material Tool
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
PBR Auto Material Builder is a Unity Editor tool that turns folders of PBR textures into ready-to-use Lit materials in a few clicks — no runtime scripts and no player overhead.
It finds common maps (albedo, normal, roughness, metallic, ambient occlusion, height, emission, opacity/alpha) using flexible filename-based matching, then builds materials for Built-in, URP, or HDRP (auto-detect or forced pipeline) with the right shader properties.
The tool applies sensible texture import settings, can detect OpenGL-style normals and optionally flip the green channel, and converts roughness to smoothness when packing — so materials come out consistent and usable in your project.
Material profiles (PBR Lit, Unlit, transparency, optional custom shader), batch generate with progress, Undo for generated assets, and a grid with live previews (optional Studio / Neutral / Dark preview modes) help you work fast while still controlling pipeline, packing, and interpretation when you need to.
Ideal for texture packs from sources like Poly Haven, ambientCG, or Megascans, and for any workflow where you want correct PBR setup without manual slot-picking.
It finds common maps (albedo, normal, roughness, metallic, ambient occlusion, height, emission, opacity/alpha) using flexible filename-based matching, then builds materials for Built-in, URP, or HDRP (auto-detect or forced pipeline) with the right shader properties.
The tool applies sensible texture import settings, can detect OpenGL-style normals and optionally flip the green channel, and converts roughness to smoothness when packing — so materials come out consistent and usable in your project.
Material profiles (PBR Lit, Unlit, transparency, optional custom shader), batch generate with progress, Undo for generated assets, and a grid with live previews (optional Studio / Neutral / Dark preview modes) help you work fast while still controlling pipeline, packing, and interpretation when you need to.
Ideal for texture packs from sources like Poly Haven, ambientCG, or Megascans, and for any workflow where you want correct PBR setup without manual slot-picking.