Unity
PAY INSIDE - Stylized Night-Shift Gas Station (Modular Horror Environment)
$19.99
About PAY INSIDE - Stylized Night-Shift Gas Station (Modular Horror Environment)
- Theme > Stylized
- Theme > Horror & Gothic
- Theme > Buildings & Infrastructure
- Theme > Modern
- Art & Visuals > 3D
A 1990s gas station on an empty highway, open all night: one clerk, the coolers humming, the night window for paying after midnight. Open the demo scene and walk through it straight away, or take the kit apart to build your own stations and stores. Every piece snaps to a 1 m grid on 4 m modules.
Built for night-shift, horror, mystery, survival, liminal and exploration games, and for level designers who need a believable gas station or convenience store fast.
Build gas stations, convenience stores, 24-hour shops, truck stops, small strip-mall units, and the forecourts and back lots around them.
Demo scene: a 16 x 12 m convenience store with three gondola runs, a food wall (coffee, roller grill, slush, nachos), reach-in coolers with stock behind the glass, the checkout with register and back bar, and a night window with a pass-through tray. Behind it: walk-in cooler, stockroom, office with CCTV monitors and safe, restroom, utility room and a ladder to the walkable roof. Outside: a canopy over two pump islands with four dispensers, a car left at the pump, air machine, ice chest, propane cage, angled parking, dumpster enclosure, sodium light poles and a blank price sign. Night lighting is baked from the fixtures, with light probes, reflection probes and post-processing.
Gameplay spaces: a lock-and-key chain, a safe room, hiding spots, a chase loop through the back rooms and a walkable roof.
Three colour palettes (Graveyard, Sunbleach, Closed) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.
Built for night-shift, horror, mystery, survival, liminal and exploration games, and for level designers who need a believable gas station or convenience store fast.
Build gas stations, convenience stores, 24-hour shops, truck stops, small strip-mall units, and the forecourts and back lots around them.
Demo scene: a 16 x 12 m convenience store with three gondola runs, a food wall (coffee, roller grill, slush, nachos), reach-in coolers with stock behind the glass, the checkout with register and back bar, and a night window with a pass-through tray. Behind it: walk-in cooler, stockroom, office with CCTV monitors and safe, restroom, utility room and a ladder to the walkable roof. Outside: a canopy over two pump islands with four dispensers, a car left at the pump, air machine, ice chest, propane cage, angled parking, dumpster enclosure, sodium light poles and a blank price sign. Night lighting is baked from the fixtures, with light probes, reflection probes and post-processing.
Gameplay spaces: a lock-and-key chain, a safe room, hiding spots, a chase loop through the back rooms and a walkable roof.
Three colour palettes (Graveyard, Sunbleach, Closed) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.