Unity
A* Pathfinding & Follower Toolkit for 2D
$10
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price |
About A* Pathfinding & Follower Toolkit for 2D
This toolkit allows any GameObject to follow an optimized, obstacle-aware path using grid-based A* logic — perfect for top-down 2D games, AI agents, or companion systems.
It’s fast, modular, and easy to integrate into any existing Unity project.
Key Features
- Intelligent A* pathfinding for 2D grid-based scenes
- Real-time obstacle updates (supports dynamic changes)
- FollowerPathAgent component with intuitive Inspector controls
- Adjustable move speed, follow behavior, and obstacle margin
- Built-in movement events: OnStartMove, OnEndMove, OnMoveLeft, OnMoveRight, and more
- Supports various use cases: click-to-move, enemy chasing, companion follow
- Includes demo scenes and a step-by-step setup guide
Package Includes
- Full C# source code
- 3 Demo Scenes:
• Click-to-Move
• AI Follower + Player Controller
• Static Target Navigation
- PDF Guide: “How to Use” with screenshots
- Lightweight and plugin-free structure for easy import
Visual Note
Characters shown in screenshots and the promo video are for demonstration only.
To keep the package lightweight and avoid dependencies on large animation plugins, the demo scenes included in the final asset use clean placeholder visuals.
All core functionality and scene logic remains exactly the same.
Perfect For
- Top-down 2D games
- AI followers and pet systems
- Smart enemy movement
- NPC pathfinding
- Click-to-move mechanics
Requirements
- Unity 2021.3 LTS or newer
- 2D projects (URP and Built-in RP supported)
Documentation
A detailed, beginner-friendly PDF guide (“How to Use”) is included in the package with clear steps and visuals.
Save development time and drop in intelligent 2D movement with the A* Path & Follow Toolkit — fast, modular, and ready to go.
It’s fast, modular, and easy to integrate into any existing Unity project.
Key Features
- Intelligent A* pathfinding for 2D grid-based scenes
- Real-time obstacle updates (supports dynamic changes)
- FollowerPathAgent component with intuitive Inspector controls
- Adjustable move speed, follow behavior, and obstacle margin
- Built-in movement events: OnStartMove, OnEndMove, OnMoveLeft, OnMoveRight, and more
- Supports various use cases: click-to-move, enemy chasing, companion follow
- Includes demo scenes and a step-by-step setup guide
Package Includes
- Full C# source code
- 3 Demo Scenes:
• Click-to-Move
• AI Follower + Player Controller
• Static Target Navigation
- PDF Guide: “How to Use” with screenshots
- Lightweight and plugin-free structure for easy import
Visual Note
Characters shown in screenshots and the promo video are for demonstration only.
To keep the package lightweight and avoid dependencies on large animation plugins, the demo scenes included in the final asset use clean placeholder visuals.
All core functionality and scene logic remains exactly the same.
Perfect For
- Top-down 2D games
- AI followers and pet systems
- Smart enemy movement
- NPC pathfinding
- Click-to-move mechanics
Requirements
- Unity 2021.3 LTS or newer
- 2D projects (URP and Built-in RP supported)
Documentation
A detailed, beginner-friendly PDF guide (“How to Use”) is included in the package with clear steps and visuals.
Save development time and drop in intelligent 2D movement with the A* Path & Follow Toolkit — fast, modular, and ready to go.