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Advanced pathfinding pro preview
Unity

Advanced pathfinding pro

By Evolutiongames103

Current price
$69
Lowest recorded
$69
1 likes
Advanced pathfinding pro preview 1 1 / 11

Price history

Lowest recorded standalone price: $69. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Advanced pathfinding pro Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $34.50 $69.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Advanced pathfinding pro

  • Tools, Systems & Learning > Game Templates & Systems
Advanced Pathfinding Premium is a complete pathfinding suite built for games that need more than Unity's built-in NavMesh.



Five graph types — Grid, NavMesh (multi-level with vertical sampling), Volumetric (true 3D voxel navigation), Hex, and Tilemap — covering every game type from 2D roguelikes to space combat simulations.



ALGORITHMS

- A* with priority queue and zero-allocation hot path

- HPA* hierarchical pathfinding for 1000×1000+ grids (40–80× faster than flat A*)

- Flow Fields for hundreds of agents toward a shared goal

- ORCA local avoidance with spatial grid acceleration (scales to 500+ agents)

- Influence Maps for tactical AI decision-making

- Async multi-threaded path queue with reader-writer graph locking

- Path smoothing, reachability queries, multi-target pathfinding



AGENT SYSTEMS

- PathfindingAgent — per-agent A* with deadlock recovery and lookahead

- FlowFieldAgent — shared flow field for crowds and swarms

- FormationManager — 11 formation shapes (Wedge, Line, Column, Circle, Box, Diamond, Staggered, Echelon, Crescent, Flanking, Grid)

- GroupMovement2D — adaptive ring spacing for tight 2D environments

- ORCA collision avoidance — smooth agent-to-agent separation at any scale

- DynamicObstacle — runtime obstacles with automatic graph sync

- SmartDynamicObstacle — doors and gates with state, events, and agent invalidation

- TerrainPenalty — soft cost zones for mud, roads, danger areas



TECHNICAL

- Full source code included

- Unity 6.3+ compatible

- Works with Built-in, URP, and HDRP

- New Input System support

- NativeArray-backed graphs, Burst-friendly architecture

- Async pathfinding uses ThreadPool workers, callbacks always on main thread

- Zero per-frame allocations on hot paths



INCLUDED DEMO SCENES

- 3D ground pathfinding with formations

- 2D top-down dungeon with Tilemap

- Volumetric underwater simulation with flow field crowds

- NavMesh multi-level platform scene



Full documentation included covering every component, graph type, and API method.



Support: evolutiongamesunity@gmail.com — under 12 hours response, every business day.

Unity price last checked .

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