Unity
Path FX - LineRender
$39.99
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price |
About Path FX - LineRender
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Path FX - LineRender is a powerful and flexible toolkit for creating dynamic, animated path effects using Unity's LineRenderer, TrailRenderer, and Spline workflows.
The system focuses on script-driven animation of LineRenderers, with support for various data sources including manually edited point lists, Cinemachine Paths, and custom coordinate sequences generated by code. You can visualize trails using either a TrailRenderer-based prefab or a LineRenderer-based simulation, giving you complete control over visual fidelity and performance.
Key Features:
- Supports LineRenderer, TrailRenderer, and Unity Splines
- Multiple data sources: hand-edit, Cinemachine, or script-generated
- Multi-layer animated UV shaders
- 140+ ready-made materials for stunning path effects
- Flexible Trail mode: prefab or simulated LineRenderer
- Demo scenes and templates included for quick integration
Perfect for skill indicators and casting paths, tactical line drawing, sci-fi UI connection lines, fantasy spell trails, and racing or navigation guides.
No coding required for basic setup but fully scriptable for advanced use cases.
The system focuses on script-driven animation of LineRenderers, with support for various data sources including manually edited point lists, Cinemachine Paths, and custom coordinate sequences generated by code. You can visualize trails using either a TrailRenderer-based prefab or a LineRenderer-based simulation, giving you complete control over visual fidelity and performance.
Key Features:
- Supports LineRenderer, TrailRenderer, and Unity Splines
- Multiple data sources: hand-edit, Cinemachine, or script-generated
- Multi-layer animated UV shaders
- 140+ ready-made materials for stunning path effects
- Flexible Trail mode: prefab or simulated LineRenderer
- Demo scenes and templates included for quick integration
Perfect for skill indicators and casting paths, tactical line drawing, sci-fi UI connection lines, fantasy spell trails, and racing or navigation guides.
No coding required for basic setup but fully scriptable for advanced use cases.