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Particle Architect: Workflow Toolkit preview
Unity

Particle Architect: Workflow Toolkit

By SF Studio

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20.99. The latest store price is $29.99.

Recorded prices for Particle Architect: Workflow Toolkit 4 price observations from Sep 28, 2026 to Nov 1, 2026. Lowest recorded price $20.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Sep 28, 2026: $20.99. Unity New Release Discount 2026-09-28 2026-10-12 Sep 28, 2026: $29.99. Unity First Price 2026-09-28 2026-09-28 Sep 28, 2026: $20.99. Unity New Release Discount 2026-09-28 2026-10-12 Nov 1, 2026: $29.99. Latest store price Sep 28, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$20.99Unity New Release Discount 2026-09-28 2026-10-12
$29.99Unity First Price 2026-09-28 2026-09-28
$20.99Unity New Release Discount 2026-09-28 2026-10-12

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Particle Architect: Workflow Toolkit

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > VFX
Particle Architect is a Unity Editor toolkit for managing, analyzing, and processing large collections of Particle System prefabs. The tool provides centralized operations for bulk editing, asset diagnostics, texture analysis, and texture atlas generation. Instead of manually navigating nested Particle Systems, materials, and textures, users define target prefabs and filters once, then switch between Operations, Diagnostics, and Asset Generation without rebuilding their selection. Operations include a task pipeline for conditional bulk editing, nested Particle System targeting, preview before execution, bulk prefab renaming, and color extraction and replacement. Analysis features detect and repair broken material and mesh references, and provide texture usage, dimensions, estimated VRAM usage, and Texture Sheet Animation frame analysis. Asset generation offers automatic texture extraction from selected systems, automatic texture atlas generation, and optional bulk atlas assignment with Particle System refactoring. The goal is to spend less time navigating Particle System inspectors and more time creating and maintaining effects.

Unity price last checked .

Prices and availability may change.