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Parley: Dialogue System preview
Unity

Parley: Dialogue System

By KodeFlow Studios

$10

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.

Recorded prices for Parley: Dialogue System 5 price observations from Jul 27, 2026 to Nov 5, 2026. Lowest recorded price $10. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Jul 27, 2026: $21. Unity New Release Discount 2026-07-27 2026-08-10 Jul 27, 2026: $21. Unity New Release Discount 2026-07-27 2026-08-10 Jul 28, 2026: $30. Unity First Price 2026-07-28 2026-08-04 Oct 22, 2026: $10. Unity Permanent Decrease 2026-10-22 2026-10-29 Nov 5, 2026: $10. Latest store price Jul 27, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$10Latest store price
$10Unity Permanent Decrease 2026-10-22 2026-10-29
$30Unity First Price 2026-07-28 2026-08-04
$21Unity New Release Discount 2026-07-27 2026-08-10
$21Unity New Release Discount 2026-07-27 2026-08-10

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Parley: Dialogue System

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Parley is a no-nonsense dialogue system for Unity. If your game needs characters to talk, branch, and react to player choices across any scale, any language, any UI setup, this is for you.

You pick how you write dialogue. Prefer typing? Use plain YAML files. Prefer clicking? Use the built-in visual graph editor. Both output the same runtime, the same API, and the same clean async C# you can drop into any project in minutes.

Authoring
Two workflows, one runtime. Write dialogue in plain YAML or build conversations visually with the node-based graph editor, whichever fits your team and your pipeline.

- Visual graph editor with Dialogue, Choice, Branch, Start, and End nodes
- YAML authoring with the same node types in a readable, portable format
- Unlimited nodes and choices per dialogue file, no artificial caps
- Flag system for setting and checking state across nodes, drive branching without scripting
- Emotion tags on dialogue nodes for expressive, reactive characters
- Full localization support with per-locale YAML files and built-in LTR/RTL text direction
- Graph editor requires Unity 6+; YAML works with all supported Unity versions

Runtime & API
Parley's runtime is intentionally lean. You get exactly what you need to drive a conversation loop, with localization, and in-file logic handling.

Samples Included
Every sample ships in two UI flavors: UGUI and UI Toolkit, so you can get it running regardless of your UI setup.

- Hello Parley: the simplest possible dialogue loop to get you oriented
- Choices: branching dialogue with player-selectable options
- Emotions: dialogue with emotion tags driving character expression
- Localization: switching locales at runtime with LTR and RTL examples
- Common assets and shared UI resources included

Parley is the full version of the Parlite free tier. No node caps, no choice limits, alias support, and complete localization support out of the box. If you've already tried Parlite, everything you learned carries over directly.

Third Party Notice: This asset uses YamlDotNet for deserialization of yaml files, see Third-Party Notices.txt for more details.

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Prices and availability may change.