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Pale Raider Goblin + Basic AI Controller preview
Unity

Pale Raider Goblin + Basic AI Controller

By Meshborn

Current price
$35
Lowest recorded
$35
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Price history

Lowest recorded standalone price: $35. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Pale Raider Goblin + Basic AI Controller Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $17.50 $35.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Pale Raider Goblin + Basic AI Controller

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
  • Art & Visuals > 3D
Pale Raider Goblin is a stylized low-poly enemy with a built-in AI controller, ready to drop into your Unity project. One prefab, one NavMesh bake, one tag on your player — and you have a working enemy in under five minutes.

WHAT'S INCLUDED

- Stylized low-poly goblin — 3,056 triangles, hand-painted 2K texture atlas, single material.
- Spear prop attached to the right hand.
- Mecanim-compatible humanoid rig.
- 4 animations — Idle (loop), Walk (loop), Attack, Death.
- AI Controller in C# — three clean scripts (GoblinAIController, GoblinSenses, GoblinPatrolPath) implementing a finite state machine: Idle → Patrol → Chase → Attack → Dead.
- Patrol path system with Loop, PingPong, and Once modes, visualized with Gizmos in the editor.
- Vision cone with field-of-view detection and obstacle line-of-sight raycasting.
- Demo scene with player placeholder and three goblins on independent patrol paths.
- Full documentation in English and Spanish.

QUICK START

1. Import the package into your project.
2. Drag Goblin.prefab into your scene.
3. Bake a NavMesh on your level geometry.
4. Tag your player GameObject with the "Player" tag.
5. Press Play.

The goblin will idle, transition to patrol if it has a path assigned, chase your player on detection, attack when in range, and die when its HP reaches zero. Damage is applied via a single TakeDamage(int) call from your own combat code.

CONFIGURATION

All stats exposed in the Inspector — health, attack damage, attack cooldown, view distance, view angle, attack range, memory duration. No code changes needed for typical use.

COMPATIBILITY

- Unity 6.0 LTS or newer (tested on Unity 6.4).
- URP.
- Standalone PC, mobile-friendly, WebGL-compatible.

Unity price last checked .

Prices and availability may change.