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Price history
Lowest recorded standalone price: $35. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Pale Raider Goblin + Basic AI Controller
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Stylized
- Theme > Low Poly
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 3D
Pale Raider Goblin is a stylized low-poly enemy with a built-in AI controller, ready to drop into your Unity project. One prefab, one NavMesh bake, one tag on your player — and you have a working enemy in under five minutes.
WHAT'S INCLUDED
- Stylized low-poly goblin — 3,056 triangles, hand-painted 2K texture atlas, single material.
- Spear prop attached to the right hand.
- Mecanim-compatible humanoid rig.
- 4 animations — Idle (loop), Walk (loop), Attack, Death.
- AI Controller in C# — three clean scripts (GoblinAIController, GoblinSenses, GoblinPatrolPath) implementing a finite state machine: Idle → Patrol → Chase → Attack → Dead.
- Patrol path system with Loop, PingPong, and Once modes, visualized with Gizmos in the editor.
- Vision cone with field-of-view detection and obstacle line-of-sight raycasting.
- Demo scene with player placeholder and three goblins on independent patrol paths.
- Full documentation in English and Spanish.
QUICK START
1. Import the package into your project.
2. Drag Goblin.prefab into your scene.
3. Bake a NavMesh on your level geometry.
4. Tag your player GameObject with the "Player" tag.
5. Press Play.
The goblin will idle, transition to patrol if it has a path assigned, chase your player on detection, attack when in range, and die when its HP reaches zero. Damage is applied via a single TakeDamage(int) call from your own combat code.
CONFIGURATION
All stats exposed in the Inspector — health, attack damage, attack cooldown, view distance, view angle, attack range, memory duration. No code changes needed for typical use.
COMPATIBILITY
- Unity 6.0 LTS or newer (tested on Unity 6.4).
- URP.
- Standalone PC, mobile-friendly, WebGL-compatible.
WHAT'S INCLUDED
- Stylized low-poly goblin — 3,056 triangles, hand-painted 2K texture atlas, single material.
- Spear prop attached to the right hand.
- Mecanim-compatible humanoid rig.
- 4 animations — Idle (loop), Walk (loop), Attack, Death.
- AI Controller in C# — three clean scripts (GoblinAIController, GoblinSenses, GoblinPatrolPath) implementing a finite state machine: Idle → Patrol → Chase → Attack → Dead.
- Patrol path system with Loop, PingPong, and Once modes, visualized with Gizmos in the editor.
- Vision cone with field-of-view detection and obstacle line-of-sight raycasting.
- Demo scene with player placeholder and three goblins on independent patrol paths.
- Full documentation in English and Spanish.
QUICK START
1. Import the package into your project.
2. Drag Goblin.prefab into your scene.
3. Bake a NavMesh on your level geometry.
4. Tag your player GameObject with the "Player" tag.
5. Press Play.
The goblin will idle, transition to patrol if it has a path assigned, chase your player on detection, attack when in range, and die when its HP reaches zero. Damage is applied via a single TakeDamage(int) call from your own combat code.
CONFIGURATION
All stats exposed in the Inspector — health, attack damage, attack cooldown, view distance, view angle, attack range, memory duration. No code changes needed for typical use.
COMPATIBILITY
- Unity 6.0 LTS or newer (tested on Unity 6.4).
- URP.
- Standalone PC, mobile-friendly, WebGL-compatible.