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PaintForge — Advanced Runtime Painting System preview
Unity

PaintForge — Advanced Runtime Painting System

By CCAssets

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $29.99.

Recorded prices for PaintForge — Advanced Runtime Painting System 4 price observations from Sep 24, 2026 to Nov 4, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Sep 24, 2026: $29.99. Unity First Price 2026-09-24 2026-09-24 Sep 24, 2026: $14.99. Unity New Release Discount 2026-09-24 2026-10-08 Sep 24, 2026: $14.99. Unity New Release Discount 2026-09-24 2026-10-08 Nov 4, 2026: $29.99. Latest store price Sep 24, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$14.99Unity New Release Discount 2026-09-24 2026-10-08
$14.99Unity New Release Discount 2026-09-24 2026-10-08
$29.99Unity First Price 2026-09-24 2026-09-24

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About PaintForge — Advanced Runtime Painting System

  • Tools, Systems & Learning > Development Tools & Automation
PaintForge — Advanced Runtime Painting System is a modular runtime painting solution for Unity 6.3 and newer. It lets players paint, draw, erase, mark, and modify supported surfaces during gameplay. PaintForge works with MeshRenderer, SkinnedMeshRenderer, and 2D sprite workflows, making it suitable for graffiti, dirt, damage marks, character and object customization, drawing mechanics, cleaning games, coloring systems, and interactive experiences.

Runtime Painting Tools:
The package includes 90 brush masks with editable presets, runtime color and brush selection, brush previews, configurable paint distance and rate, pressure controls, and five painting modes: Alpha, Add, Multiply, Replace, and Erase. Painting can be controlled through the included runtime panel, code, or gameplay events.

Animated and Deformable Meshes:
Skinned Mesh Renderer support allows painting on animated characters and other deforming objects. Editor setup and validation tools help configure supported renderers and identify common scene issues.

Multiplayer-Ready Architecture:
PaintForge provides transport-neutral APIs for synchronizing painting data and includes a direct TCP integration sample. External networking SDKs are not included. Photon, Netcode for GameObjects, Mirror, and FishNet integrations require the separately obtained SDK and a project-specific adapter.

Desktop, Touch, and VR/XR Input:
Mouse, touch, and vendor-neutral VR/XR input adapters are included. The package supports the Legacy Input Manager and optional Unity Input System workflows.

Editor Workflow and Undo/Redo:
Scene View visualization, diagnostics, and supported automatic fixes help configure paintable objects. Dedicated editors are included for brushes, the runtime panel, history, and multiplayer settings. The configurable Undo/Redo history groups continuous brush strokes as individual operations.

Requirements and Limitations:
PaintForge was developed and validated with Unity 6.3 (6000.3). Universal RP 17.3.0 is declared as a Unity Registry dependency. HDRP samples require a compatible HDRP package and active pipeline. Importing PaintForge does not change the project's active render pipeline. Input System adapters require the Unity Input System package and matching Active Input Handling. The optional patrol integration requires Unity AI Navigation. The TCP sample is intended for direct-connection integration testing and does not include authentication, lobby, relay, NAT traversal, or late-join canvas recovery. Desktop samples were validated on Windows with Built-in, URP, and HDRP. Mobile devices, XR hardware, WebGL, and internet deployment of the TCP sample were not independently validated in this release; verify your target configuration before release. Example content, seven configured demo scenes, and offline PDF documentation are included.

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