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Price history
Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About The Ultimate Packages Bundle
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
OVERVIEW
Get all 7 Ultimate series assets in one complete toolkit, including audio, objectives, achievements, saving, currency, notifications, and music. Normally sold separately for $30 (6 paid assets + 1 free), this bundle gives you everything for just $25.
WHAT'S INCLUDED?
Ultimate Objectives: Create objectives, choose when to increment progress, and the code takes care of the rest. Supports normal and daily objectives (24-hour timer). Callback functions let you add rewards to a Currency Manager. Fully modular and expandable.
Ultimate Audio Manager: Manage all audios in one place. Play, pause, stop any audio with a simple function call. Supports 3D space positioning. Drag and drop ready.
Ultimate In-Game Notifications: High-quality notifications with minimum effort. Highly customizable (sound, icon, redesign). Supports single or multiple notifications. Just call SendNotification().
Ultimate Music Player: Advanced music player with play/pause, next/previous, shuffle, loop, time slider, and display of image, song name, and artist name. Includes game-ready prefabs (Elegant, Normal, Simple Player, Advanced Music Player).
Ultimate In-Game Achievements: Create and manage achievements with icons, names, descriptions, and IDs. Supports incremental achievements. Built-in achievements menu. Call UnlockAchievement() or IncrementAchievement().
Ultimate Currency Manager: Manage unlimited currencies. Exchange currencies with built-in converter and optional conversion fees. Drag and drop prefab. Call UpdateAmount().
Ultimate Save And Load: Fast alternative to PlayerPrefs with advanced features. Supports save profiles, cloud save (byte array conversion), exchangeable save files. Save/load String, Int, Float, Bool, Vector2/3/4. Stress-tested for large object counts.
FULLY DOCUMENTED
Beginner-friendly documentation to ease the setup process. The code is well written and documented. Each asset includes a guide to help you get started.
Get all 7 Ultimate series assets in one complete toolkit, including audio, objectives, achievements, saving, currency, notifications, and music. Normally sold separately for $30 (6 paid assets + 1 free), this bundle gives you everything for just $25.
WHAT'S INCLUDED?
Ultimate Objectives: Create objectives, choose when to increment progress, and the code takes care of the rest. Supports normal and daily objectives (24-hour timer). Callback functions let you add rewards to a Currency Manager. Fully modular and expandable.
Ultimate Audio Manager: Manage all audios in one place. Play, pause, stop any audio with a simple function call. Supports 3D space positioning. Drag and drop ready.
Ultimate In-Game Notifications: High-quality notifications with minimum effort. Highly customizable (sound, icon, redesign). Supports single or multiple notifications. Just call SendNotification().
Ultimate Music Player: Advanced music player with play/pause, next/previous, shuffle, loop, time slider, and display of image, song name, and artist name. Includes game-ready prefabs (Elegant, Normal, Simple Player, Advanced Music Player).
Ultimate In-Game Achievements: Create and manage achievements with icons, names, descriptions, and IDs. Supports incremental achievements. Built-in achievements menu. Call UnlockAchievement() or IncrementAchievement().
Ultimate Currency Manager: Manage unlimited currencies. Exchange currencies with built-in converter and optional conversion fees. Drag and drop prefab. Call UpdateAmount().
Ultimate Save And Load: Fast alternative to PlayerPrefs with advanced features. Supports save profiles, cloud save (byte array conversion), exchangeable save files. Save/load String, Int, Float, Bool, Vector2/3/4. Stress-tested for large object counts.
FULLY DOCUMENTED
Beginner-friendly documentation to ease the setup process. The code is well written and documented. Each asset includes a guide to help you get started.
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