Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About PackageLens - Package Import Review Tool
- Tools, Systems & Learning > Development Tools & Automation
Importing packages can be risky when a project already contains files with the same paths, matching GUIDs, modified scripts, changed prefabs, or local edits you do not want to overwrite. Unity’s default importer is useful, but it does not always give enough context about what changed or why a file may be risky to import.
PackageLens gives you a safer review step before import. It compares the incoming package contents against your current project and clearly shows which files are new, modified, identical, binary, conflicting, or potentially moved and modified. You can review differences, inspect file status, and choose which files should be imported.
It is useful for Unity developers who frequently import asset packages, update third-party tools, test package revisions, manage local modifications, or want more confidence before bringing external files into a project.
PackageLens is not a replacement for Git, Plastic SCM, or a full source-control workflow. It is designed as a focused package import review helper that gives you more visibility before files are added or overwritten.
Because it is Editor-only and render-pipeline independent, it can be used in projects of any genre, including games, simulations, tools, prototypes, educational projects, and production workflows.