Unity
Outlines Post-Process - Universal Outline Shader for Unity URP
By OccaSoftware
$40
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price |
About Outlines Post-Process - Universal Outline Shader for Unity URP
- Art & Visuals > VFX
Outlines Post Process – Universal Outline Shader for Unity URP
Transform your Unity projects with Outlines Post Process – a fast, customizable post-process outline shader for URP. Apply high-accuracy outlines across 2D & 3D scenes with depth, normal, and color-based detection. Perfect for stylized, cel-shaded, and full-scene visual enhancements.
Outlines Post Process brings precise, full-scene outlines to your Unity URP projects. Designed for 2D and 3D environments, it enhances visual clarity, improves object distinction, and creates stylized effects like cel-shading. Lightweight and efficient, it runs in milliseconds on modern hardware while remaining fully customizable.
Whether you’re developing a stylized game, cartoon visuals, or complex 3D environments, this post-process shader delivers professional-quality outlines with minimal setup.
Key Features ✅
- Image-Based Outline System – Apply outlines instantly to the full scene.
- High-Accuracy Detection – Supports color, depth, brightness, and normal-based algorithms.
- Organic, Stylized Look – Variation textures and distance-based adjustments give outlines an organic feel.
- 2D & 3D Compatibility – Works seamlessly across 2D sprites and 3D models.
- Customizable via Volumes – Adjust globally or per scene with local and global volumes.
- Performance Optimized – 0.1ms on Nvidia 3070M, 13ms on Google Pixel 4a.
- Particle & VFX Support – Works with particles, transparent objects, and special effects.
- Single-Pass Blur & Noise – Optional algorithms for softer, artistic outlines.
Customization Options 🎨
- Outline Thickness & Color – Control visual style to match your project.
- Distance-Based Scaling – Outlines adapt based on camera distance.
- Offset & Paper Textures – Create unique, hand-drawn or stylized effects.
- Blur Intensity – Soften outlines for cinematic or cartoon looks.
Technical Highlights 🔧
- Render Pass Component – Seamless integration into your URP pipeline.
- Volume Settings – Full control over global and local outline parameters.
- Compute Shader Support – Efficient GPU-based outline computation.
- Single Texture Binding – Note: not compatible with VR SPI.
- Platform Notes – Compute Shader prevents WebGL compatibility.
Perfect For 🎯
- Stylized or Cel-Shaded Games – Add artistic outlines to your characters and environments.
- Complex Scenes – Improve visual clarity and object distinction.
- 2D & 3D Projects – Flexible enough for both sprite-based and polygonal worlds.
FAQ ❓
Q: Does it apply per mesh or full-screen?
A: Full-screen post-process only.
Q: Are demo environments included?
A: No, demo materials only show the outline effect.
Q: Is it compatible with VR or WebGL?
A: VR SPI and WebGL are not supported due to technical limitations.
Transform your Unity projects with Outlines Post Process – a fast, customizable post-process outline shader for URP. Apply high-accuracy outlines across 2D & 3D scenes with depth, normal, and color-based detection. Perfect for stylized, cel-shaded, and full-scene visual enhancements.
Outlines Post Process brings precise, full-scene outlines to your Unity URP projects. Designed for 2D and 3D environments, it enhances visual clarity, improves object distinction, and creates stylized effects like cel-shading. Lightweight and efficient, it runs in milliseconds on modern hardware while remaining fully customizable.
Whether you’re developing a stylized game, cartoon visuals, or complex 3D environments, this post-process shader delivers professional-quality outlines with minimal setup.
Key Features ✅
- Image-Based Outline System – Apply outlines instantly to the full scene.
- High-Accuracy Detection – Supports color, depth, brightness, and normal-based algorithms.
- Organic, Stylized Look – Variation textures and distance-based adjustments give outlines an organic feel.
- 2D & 3D Compatibility – Works seamlessly across 2D sprites and 3D models.
- Customizable via Volumes – Adjust globally or per scene with local and global volumes.
- Performance Optimized – 0.1ms on Nvidia 3070M, 13ms on Google Pixel 4a.
- Particle & VFX Support – Works with particles, transparent objects, and special effects.
- Single-Pass Blur & Noise – Optional algorithms for softer, artistic outlines.
Customization Options 🎨
- Outline Thickness & Color – Control visual style to match your project.
- Distance-Based Scaling – Outlines adapt based on camera distance.
- Offset & Paper Textures – Create unique, hand-drawn or stylized effects.
- Blur Intensity – Soften outlines for cinematic or cartoon looks.
Technical Highlights 🔧
- Render Pass Component – Seamless integration into your URP pipeline.
- Volume Settings – Full control over global and local outline parameters.
- Compute Shader Support – Efficient GPU-based outline computation.
- Single Texture Binding – Note: not compatible with VR SPI.
- Platform Notes – Compute Shader prevents WebGL compatibility.
Perfect For 🎯
- Stylized or Cel-Shaded Games – Add artistic outlines to your characters and environments.
- Complex Scenes – Improve visual clarity and object distinction.
- 2D & 3D Projects – Flexible enough for both sprite-based and polygonal worlds.
FAQ ❓
Q: Does it apply per mesh or full-screen?
A: Full-screen post-process only.
Q: Are demo environments included?
A: No, demo materials only show the outline effect.
Q: Is it compatible with VR or WebGL?
A: VR SPI and WebGL are not supported due to technical limitations.