Unity
Outline Objects - Quick Outlines for Meshes in URP
By OccaSoftware
$8
Rated 4.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8. The latest store price is $8, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $8 | Latest store price |
About Outline Objects - Quick Outlines for Meshes in URP
- Art & Visuals > VFX
OccaSoftware presents: Outline Objects
✅ Features
- Easy outlines in Unity
- Outline 2D and 3D objects in your project
- Drag and drop setup - it just work
- Customize your outlines for each mesh
- Set the exact size of the object's outline
- Unique outline color for each object
- Customize the outline width based on vertex color and/or texture inputs
- Camera distance scaling
- Generate Smooth Normals tool + Use Smooth Normals option for hard-edge and low-poly meshes.
✅ Usage
1. Import the asset into your project.
2. Identify an object that you would like to outline in your scene and open it in the Inspector.
3. In the Mesh Renderer component, click the + button under the Materials slot.
4. Drag and drop a material using the Outline Objects shader.
✅ We recommend pairing Outline Objects with with...
- Altos - Skybox, Clouds, and Weather for URP
- Auto Exposure for URP
- Ultimate Lit Shader for URP
✅ Features
- Easy outlines in Unity
- Outline 2D and 3D objects in your project
- Drag and drop setup - it just work
- Customize your outlines for each mesh
- Set the exact size of the object's outline
- Unique outline color for each object
- Customize the outline width based on vertex color and/or texture inputs
- Camera distance scaling
- Generate Smooth Normals tool + Use Smooth Normals option for hard-edge and low-poly meshes.
✅ Usage
1. Import the asset into your project.
2. Identify an object that you would like to outline in your scene and open it in the Inspector.
3. In the Mesh Renderer component, click the + button under the Materials slot.
4. Drag and drop a material using the Outline Objects shader.
✅ We recommend pairing Outline Objects with with...
- Altos - Skybox, Clouds, and Weather for URP
- Auto Exposure for URP
- Ultimate Lit Shader for URP