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Outlander's Text & Localization System preview
Unity

Outlander's Text & Localization System

By Outlander Co.

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Outlander's Text & Localization System 2 price observations from Aug 27, 2026 to Nov 5, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Aug 27, 2026: $4.99. Unity First Price 2026-08-27 2026-08-27 Nov 5, 2026: $4.99. Latest store price Aug 27, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-08-27 2026-08-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Outlander's Text & Localization System

  • Tools, Systems & Learning > Development Tools & Automation
We built this because we were tired of hunting down hardcoded strings every time we needed to fix a typo or add a new language to our own games. Text & Localization System is what we now use to keep all our project's text in one clean, central place: UI, menus, dialogue, tutorials, HUD labels. Localization stops being a headache and just becomes part of the workflow.

Everything lives in simple ScriptableObject text assets with stable IDs, so translations survive refactors instead of breaking every time we touch a scene.

We designed it so we'd barely need to touch code, as a tool for game designers & producers to work with and sending over to localization teams uploading to a cloud storage as a light CSV. A setup window gets you running in seconds and the dictionary inspector lets you search, edit, and bulk-create translation entries right from the editor.

This isn't a system we built in a vacuum. It's the same one (but improved for a better team experience) running in one of our own shipped Unity productions, Kaodi, handling a lot of dialogue and UI text across multiple languages.

Unity price last checked .

Prices and availability may change.