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OSL Deterministic RNG - Replay & Lockstep preview
Unity

OSL Deterministic RNG - Replay & Lockstep

By OLS

$15.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15.99. The latest store price is $15.99, matching the lowest recorded price shown here.

Recorded prices for OSL Deterministic RNG - Replay & Lockstep 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $15.99. Exact dates and prices are listed below. $0.00 $8.00 $15.99 Jun 20, 2026: $15.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $15.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15.99Latest store price
$15.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About OSL Deterministic RNG - Replay & Lockstep

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
OSL Deterministic Core is for Unity developers who need the same random sequence from the same seed and call order. It provides versioned PCG32 snapshots, independent streams, integer-first probability helpers, and tested gacha/pity building blocks for replay, lockstep-style samples, rollback state, and repeatable automated tests.
Why / Key Benefits
- Reproduce random decisions: Restore the 16-byte RNG state to replay the same sequence from a known point.
- Detect incompatible saves: Persist the algorithm ID and schema version with the state, and receive typed errors before an incompatible snapshot changes the engine.
- Migrate existing saves: Import the original unversioned 16-byte PCG32 state as legacy schema 0 and rewrite it as the current schema 1 envelope.
- Isolate gameplay systems: Derive independent streams for systems such as combat, loot, and AI so their call order does not interfere with one another.
- Build weighted rewards: Use cumulative weighted tables with a pluggable hard-pity policy.
- Reduce probability drift: Use integer-first dice, permille, percentage, and weighted selection helpers.
- Test repeatably: Run EditMode coverage for known sequences, state round-trips, distribution behavior, pity semantics, and the core RNG allocation path.
- Avoid third-party runtime dependencies: Use Unity 2021.3-compatible C#, built-in JsonUtility, and no third-party runtime packages or native plugins.

Unity price last checked .

Prices and availability may change.