Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity Permanent Decrease 2026-09-18 2026-09-25 | |
| $49.99 | Unity First Price 2026-09-11 2026-09-11 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Orbital Observatory — Space Station Interior, Props and Demo Scenes
- Theme > Sci-fi & Space
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
The station is fictional. Nothing in it is named after, modelled on or badged with a real space agency, programme, company or vehicle - the modules, hatches, markings and instruments are the artist's own design.
WHAT'S INSIDE
Station: modular corridor walls, hatch frames and hatches, storage and equipment panels, oxygen bays, the hexagonal cupola window, instrument monitors and consoles, the science block, the solar arrays and truss, and the outer hull sections.
Props: food trays and packaging for the galley, an oscilloscope, a chess set, spacesuit gloves, a small rover buggy and the work tables.
Earth: a planet with day, night-lights, cloud and atmosphere response, turned by one small script. Its shading is derived from an MIT-licensed implementation and the notice travels with the package; the Earth textures are the publisher's own.
Sky: the pack's own six-sided starfield, generated for it, not a downloaded panorama.
EVERYTHING IS A PREFAB
All 22 prefabs live in one Prefabs folder, every one of the 12 models is used by at least one prefab, and the five demo scenes contain nothing but instances of them - 291 of 291 mesh renderers. Each prefab root sits at position 0, rotation 0, scale 1 and at real-world size, so anything you see in a screenshot is one drag away in your own scene.
Static geometry carries collision meshes. There is no gameplay code, nothing is loaded from a Resources folder, and no Asset Store or Package Manager dependency is declared.