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Optimizer – All-in-One Performance Toolkit preview
Unity

Optimizer – All-in-One Performance Toolkit

By Polyzero

$16.99

About Optimizer – All-in-One Performance Toolkit

  • Tools, Systems & Learning > Development Tools & Automation
Polyzero Optimizer is a comprehensive Unity Editor toolkit that helps you identify, diagnose and fix performance bottlenecks — without ever leaving the Editor window.

Whether you're shipping for mobile, PC or WebGL, Polyzero guides you from a full scene audit down to a one-click optimized build, with backups and undo at every step.

WHAT'S INCLUDED

SCENE ANALYZER
Single-pass scene traversal produces a 0–100 performance score with colour-coded issues (Critical / Warning / Info), grouped by category.
Run in Scene-Only or Entire Project mode. Severity icons make the worst offenders immediately visible.

TEXTURE OPTIMIZER
Dry-run preview table shows every texture's current size vs. proposed size before anything is changed. Applies max-size caps, compression format and mip-map settings per profile. Per-platform overrides (Android ASTC, iOS ASTC, Desktop BC7/DXT5, WebGL) with size-aware scaling based on each object's visual importance.

TEXTURE ATLAS CREATOR
Groups small prop textures into atlases automatically. Previews candidates with a searchable list, remaps UVs and saves the combined material — without breaking prefab references.

MATERIAL SCANNER & MERGER
Finds duplicate materials by full property signature (textures, floats, colours, keywords). Groups them visually and merges with one click. Search filter lets you focus on a specific group instantly.

MESH COMBINER
Cluster-based static mesh combining with full validation of rendering properties (layer, shadow casting, lightmap, light probe settings).
Progress bar on large scenes with cancel support.

MESH READ/WRITE OPTIMIZER
Safely disables Read/Write on meshes not needed at runtime — a common source of unnecessary RAM usage that's easy to miss.

LOD GENERATOR
Blender-style QEM decimation with UV seam, border edge and normal seam preservation. Supports single objects and multi-target batch mode.
Adjustable quality per LOD level.

AUDIO OPTIMIZER
Three profiles (Safe / Balanced / Aggressive) control compression format, load type, sample rate and force-mono in a single pass. Preview estimated size savings before applying.

ANIMATION OPTIMIZER
Sets Animator culling mode and applies clip compression across all Animators in the scene. Undo-safe.

SHADER VARIANT ADVISOR
Estimates variant count per shader, flags keyword bloat and warns about shaders that will generate large variant collections at build time.

PARTICLE SYSTEM OPTIMIZER
Checks maxParticles, collision complexity, lights-per-particle and culling mode across every particle system in the scene.

FONT CHECKER
Audits Legacy and TextMeshPro fonts for dynamic font settings, estimated atlas sizes and unused includes.

BUILD REPORT ANALYZER
Reads Unity's last build report and surfaces the heaviest assets by category with a sortable breakdown — no external tools required.

WORKFLOW FEATURES

PRESET PROFILES
Five built-in profiles: Mobile, PC Balanced, PC Quality, PC High Quality (4096) and WebGL. Export/import custom profiles as JSON to share across your team.

BACKUP SYSTEM
Every destructive operation creates a relative-path-preserving backup before touching assets. Restore, delete or auto-clean backups older than 14 days — all from the Settings tab.

UNDO SUPPORT
All operations that modify scene objects register with Unity's Undo system so Ctrl+Z always works.

PROGRESS BARS
Long operations (mesh combine, atlas creation) show a cancellable progress bar. Always cleared cleanly on completion or error.

DRY-RUN PREVIEW
The Texture tab shows exactly what will change — current px, proposed px, compression change — with a Ping button to locate each texture in the Project window. Apply only when you're satisfied.

SEARCH FILTERS
Live text search in Materials, Meshes and Atlas sections to narrow down large lists instantly.

ACTION HISTORY
Every operation is timestamped and logged in the Reports tab. Copy the full history to clipboard or clear it at any time.

PRE-BUILD VALIDATOR
Hooks into Unity's build pipeline (IPreprocessBuildWithReport) and optionally blocks the build if Critical issues are still open.

BEFORE / AFTER COMPARISON
Delta visualization in the Reports tab shows what changed between two analysis runs with colour-coded rows.

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