Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Ultimate Optimization Toolkit
- Tools, Systems & Learning > Development Tools & Automation
Ultimate Optimization Toolkit is your all-in-one Unity Editor extension for keeping projects lean and lightning-fast. Whether you're shipping to mobile, VR, or desktop, UOT empowers you to:
Spot the Biggest Offenders with a built-in Bloat Analyzer that scans textures, models, audio, prefabs, and more surfacing file sizes, compression settings, and unused assets in an easy-to-navigate list.
Compress with Confidence using one-click texture, audio, mesh, and sprite atlas optimizers. Choose from platform-specific presets or dial in your own.
Automate Cleanup by stripping unused shaders, generating basic LODs for models, and purging orphaned assets you never reference.
Compare & Report storage stats before and after optimization, then export detailed CSV/HTML reports or build-size summaries to share with your team.
Designed for Unity 2020.3+ (Built-in, URP, HDRP), UOT slots seamlessly into your workflow. Run individual steps in the Basic and Advanced tabs, or blitz your entire project with a single Quick-Optimize pass.
Key Benefits:
- Dramatically reduce build size and memory footprint
- Accelerate iteration times with faster imports and loads
- Maintain a tidy project folder, free of dead files
- Gain insight into where your biggest savings lie
Features at a Glance:
- Bloat Analyzer: Sort-and-filter by size, type, or unused status
- Quick-Optimize: Run all compression and cleanup steps automatically
- Basic Mode: Compress textures, audio, meshes, or generate reports one at a time
- Advanced Mode: Clean unused assets, strip shaders, compress atlases, create LODs
- Preset Manager: (Optional) Save and load your custom compression profiles
- Exportable Reports: CSV/HTML build-size and asset-breakdown
System Requirements:
- Unity 2020.3 or later
- Windows or macOS Editor
Spot the Biggest Offenders with a built-in Bloat Analyzer that scans textures, models, audio, prefabs, and more surfacing file sizes, compression settings, and unused assets in an easy-to-navigate list.
Compress with Confidence using one-click texture, audio, mesh, and sprite atlas optimizers. Choose from platform-specific presets or dial in your own.
Automate Cleanup by stripping unused shaders, generating basic LODs for models, and purging orphaned assets you never reference.
Compare & Report storage stats before and after optimization, then export detailed CSV/HTML reports or build-size summaries to share with your team.
Designed for Unity 2020.3+ (Built-in, URP, HDRP), UOT slots seamlessly into your workflow. Run individual steps in the Basic and Advanced tabs, or blitz your entire project with a single Quick-Optimize pass.
Key Benefits:
- Dramatically reduce build size and memory footprint
- Accelerate iteration times with faster imports and loads
- Maintain a tidy project folder, free of dead files
- Gain insight into where your biggest savings lie
Features at a Glance:
- Bloat Analyzer: Sort-and-filter by size, type, or unused status
- Quick-Optimize: Run all compression and cleanup steps automatically
- Basic Mode: Compress textures, audio, meshes, or generate reports one at a time
- Advanced Mode: Clean unused assets, strip shaders, compress atlases, create LODs
- Preset Manager: (Optional) Save and load your custom compression profiles
- Exportable Reports: CSV/HTML build-size and asset-breakdown
System Requirements:
- Unity 2020.3 or later
- Windows or macOS Editor