Unity
Open World Building, Survival & Crafting Kit for Mobile & PC
By Queen
$24
Rated 5.0/5 from 7 ratings on Unity.
About Open World Building, Survival & Crafting Kit for Mobile & PC
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
- Art & Visuals > UI & GUI
Open World Building, Survival & Crafting Kit for Mobile & PC
Build your own survival, crafting, and base‑building game faster than ever with the Building, Crafting and Survival System (BCSS) — a complete, ready‑to‑use framework for PC and mobile. Whether you’re creating a peaceful crafting adventure, a survival sandbox, or an action‑packed open‑world experience, BCSS provides all the essential systems already linked and working together out of the box.
**COMPLETE SURVIVAL GAME FOUNDATION**
- Fully integrated survival gameplay framework
- Designed for beginners and experienced Unity developers
- PC + Mobile controller support included
- Highly modular and customizable architecture
- Easy‑to‑expand systems without complex setup
- Perfect for survival, crafting, RPG, sandbox, and exploration games
**GRID‑BASED BUILDING SYSTEM**
- Place structures using an intuitive grid system
- Rotate structures easily
- Adjustable grid snapping and placement distance
- Delete mode for removing placed structures
- Full save/load support for every placed object
**HUNGER & THIRST SYSTEM**
- Survival‑focused hunger and thirst mechanics
- Players must manage hunger and thirst levels during gameplay
- Health declines when starving or dehydrated
- Players can restore hydration by entering water areas
**GAME MANAGER & CORE SYSTEMS**
- Centralized manager that connects all gameplay systems
- Keyboard & mouse and mobile touchscreen support
- Easily configurable controls directly from the Inspector
**REALISTIC DAY & NIGHT CYCLE**
- Real‑time 24‑hour cycle and physically moving sun
- Smooth sunrise, sunset, dusk, and nighttime transitions
- Dynamic nighttime fog system
- On‑screen day and time display
**CRAFTING SYSTEM**
- Recipe‑based crafting workflow
- Create weapons, tools, materials, armor, and more
- Crafting interface automatically checks required materials
- Easily create new recipes without coding
**THIRD‑PERSON PLAYER CONTROLLER**
- Walking and sprinting
- Jump system with realistic gravity, swimming
- Melee combat and shield blocking
- Health and hunger systems
- Interactive doors and chests
- Equipment durability system
**ENEMY AI AND WILD NPC SYSTEM**
- Idle, patrol, chase, attack, hit reaction, and death states
- Detection system where enemies notice the player before attacking
- Optional patrol waypoint support
- Easily configurable enemy stats and behavior values
**FULL INVENTORY & EQUIPMENT SYSTEM**
- 36‑slot drag‑and‑drop inventory
- Stackable items
- Hotbar system with instant item usage
- Equipment slots for weapons, shields, helmets, and armor
- Durability system with visual durability bars
**CHEST STORAGE SYSTEM**
- Placeable storage chests
- Drag‑and‑drop item transfer
- Great for survival progression and base organization
**RESOURCE GATHERING SYSTEM**
- Chop trees
- Mine rocks and ore veins
- Optional required tools per resource type
- Physical item drops with auto‑collect support
**SAVE & LOAD SYSTEM**
- Auto‑save support
- Manual save button
- Saves player stats, inventory, equipment, durability, world state, buildings, storage, destroyed resources, and time progression
**MAIN MENU & OPTIONS**
- Ready‑to‑use Main Menu
- New Game / Continue / Options / Quit
- Settings
**FULL MOBILE SUPPORT**
- Virtual joystick and camera touch controls
- Attack, block, jump, build, rotate, interact, and hotbar buttons
- Automatically activates in mobile mode
**RANGED WEAPON SYSTEM**
- Create and configure ranged weapons such as bows and other projectile‑based weapons
- Customizable projectile prefabs, damage values, attack speed, and range
- Supports ammo/projectile spawning and hit detection
**ECONOMY SYSTEM**
- Default coin currency system included
- Assign buy and sell values to all items
- Supports item pricing, trading, and inventory‑based transactions
- Designed to work seamlessly with the Merchant System
**MERCHANT SYSTEM**
- Players can buy and sell items through merchant NPCs
- Easily configure merchant inventories and available products
- Supports custom item prices using the Economy System
- Perfect for survival, RPG, sandbox, and simulation games
Unlike isolated systems or prototype‑level assets, BCSS delivers a fully connected survival gameplay ecosystem where all systems already work together seamlessly. Spend less time building core mechanics from scratch and more time creating your actual game content.
Build your own survival, crafting, and base‑building game faster than ever with the Building, Crafting and Survival System (BCSS) — a complete, ready‑to‑use framework for PC and mobile. Whether you’re creating a peaceful crafting adventure, a survival sandbox, or an action‑packed open‑world experience, BCSS provides all the essential systems already linked and working together out of the box.
**COMPLETE SURVIVAL GAME FOUNDATION**
- Fully integrated survival gameplay framework
- Designed for beginners and experienced Unity developers
- PC + Mobile controller support included
- Highly modular and customizable architecture
- Easy‑to‑expand systems without complex setup
- Perfect for survival, crafting, RPG, sandbox, and exploration games
**GRID‑BASED BUILDING SYSTEM**
- Place structures using an intuitive grid system
- Rotate structures easily
- Adjustable grid snapping and placement distance
- Delete mode for removing placed structures
- Full save/load support for every placed object
**HUNGER & THIRST SYSTEM**
- Survival‑focused hunger and thirst mechanics
- Players must manage hunger and thirst levels during gameplay
- Health declines when starving or dehydrated
- Players can restore hydration by entering water areas
**GAME MANAGER & CORE SYSTEMS**
- Centralized manager that connects all gameplay systems
- Keyboard & mouse and mobile touchscreen support
- Easily configurable controls directly from the Inspector
**REALISTIC DAY & NIGHT CYCLE**
- Real‑time 24‑hour cycle and physically moving sun
- Smooth sunrise, sunset, dusk, and nighttime transitions
- Dynamic nighttime fog system
- On‑screen day and time display
**CRAFTING SYSTEM**
- Recipe‑based crafting workflow
- Create weapons, tools, materials, armor, and more
- Crafting interface automatically checks required materials
- Easily create new recipes without coding
**THIRD‑PERSON PLAYER CONTROLLER**
- Walking and sprinting
- Jump system with realistic gravity, swimming
- Melee combat and shield blocking
- Health and hunger systems
- Interactive doors and chests
- Equipment durability system
**ENEMY AI AND WILD NPC SYSTEM**
- Idle, patrol, chase, attack, hit reaction, and death states
- Detection system where enemies notice the player before attacking
- Optional patrol waypoint support
- Easily configurable enemy stats and behavior values
**FULL INVENTORY & EQUIPMENT SYSTEM**
- 36‑slot drag‑and‑drop inventory
- Stackable items
- Hotbar system with instant item usage
- Equipment slots for weapons, shields, helmets, and armor
- Durability system with visual durability bars
**CHEST STORAGE SYSTEM**
- Placeable storage chests
- Drag‑and‑drop item transfer
- Great for survival progression and base organization
**RESOURCE GATHERING SYSTEM**
- Chop trees
- Mine rocks and ore veins
- Optional required tools per resource type
- Physical item drops with auto‑collect support
**SAVE & LOAD SYSTEM**
- Auto‑save support
- Manual save button
- Saves player stats, inventory, equipment, durability, world state, buildings, storage, destroyed resources, and time progression
**MAIN MENU & OPTIONS**
- Ready‑to‑use Main Menu
- New Game / Continue / Options / Quit
- Settings
**FULL MOBILE SUPPORT**
- Virtual joystick and camera touch controls
- Attack, block, jump, build, rotate, interact, and hotbar buttons
- Automatically activates in mobile mode
**RANGED WEAPON SYSTEM**
- Create and configure ranged weapons such as bows and other projectile‑based weapons
- Customizable projectile prefabs, damage values, attack speed, and range
- Supports ammo/projectile spawning and hit detection
**ECONOMY SYSTEM**
- Default coin currency system included
- Assign buy and sell values to all items
- Supports item pricing, trading, and inventory‑based transactions
- Designed to work seamlessly with the Merchant System
**MERCHANT SYSTEM**
- Players can buy and sell items through merchant NPCs
- Easily configure merchant inventories and available products
- Supports custom item prices using the Economy System
- Perfect for survival, RPG, sandbox, and simulation games
Unlike isolated systems or prototype‑level assets, BCSS delivers a fully connected survival gameplay ecosystem where all systems already work together seamlessly. Spend less time building core mechanics from scratch and more time creating your actual game content.