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Oodles Engine - Physics Gameplay preview
Unity

Oodles Engine - Physics Gameplay

By TechFusion Studios

$40

Rated 0.0/5 from 1 ratings on Unity.

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Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.

Recorded prices for Oodles Engine - Physics Gameplay 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $40. Exact dates and prices are listed below. $0.00 $20.00 $40.00 Nov 1, 2026: $40. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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$40Latest store price

About Oodles Engine - Physics Gameplay

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
Oodles Engine is a feature-rich library designed for creating physics-based games. It primarily includes a control system for physical characters and tools for customizing these characters. The engine supports a range of platforms, including desktop, mobile, and webgl. Oodles Engine Includes: Active Ragdoll Character Controller - Implements physics-based movement with actions such as running, jumping, attacking, and picking up objects. The demo includes a Tutorial Room showcasing the capabilities of the character controller. Physics Character Creation Tools - Transform humanoid character models into physical characters, allowing customization of their appearance. Enemy AI - Engaging and simple AI that can interact and fight with players. Interactive Physics Objects - Features objects that can be manipulated, such as liftable items or weapons like clubs. All source code is included, but the multiple model assets shown in the video are not included. Note* If you wish to run on the Built-in Render Pipeline or the High Definition Render Pipeline, you simply need to manually replace the material files. Asset uses: 1.fluid-behavior-tree under MIT License; 2.EventBetter under MIT License; see Third-Party Notices.txt file in package for details.

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