Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8.99. The latest store price is $8.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $8.99 | Latest store price |
About OnScreenKeyboard
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
On-Screen Keyboard is a flexible, fully data-driven virtual keyboard system for Unity - built for touch UIs, kiosks, VR/AR overlays, accessibility flows, and any game or app that needs in-app text input without depending on the OS soft keyboard. Drop a prefab in your scene, point it at a TextMesh Pro input field, and you have a finger-friendly keyboard with multi-language support, long-press accents, audio + haptic feedback, dynamic shift / caps / language switching, and RTL handling out of the box. Every keyboard is a ScriptableObject - author your own layouts in a tiny text DSL, no prefab editing required. Why developers pick it: Zero-code setup, Production-ready (object pooling, allocation-free hot path), Pluggable everywhere, Fully documented C# source code. Features: Layouts & languages (data-driven, bundled layouts, dynamic switching, RTL, DSL), Text composition (Korean Hangul, Latin dead-key, pluggable pipeline, undo, pre-edit highlighting), Long-press & accents (hold-to-repeat, accent popup, built-in table), Feedback (audio click, haptic vibration), Theming (per-key overrides, built-in palettes, theme generator), TMP integration, Accessibility (sticky modifier, accessibility label, min touch target), Editor tooling (custom inspectors, layout linter, GameObject menu), Performance (object pooling, allocation-free pointer, pure helpers). Use cases: Touch/mobile games, kiosks, VR/AR overlays, accessibility-first UIs, multi-language apps, educational apps, custom IME-style input. What's included: Full C# source, 8 ready-to-use language layouts, 9 demo scenes, 3 built-in theme presets, TMP-ready prefabs, Custom Inspectors, Comprehensive documentation.