Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19. The latest store price is $19, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $19 | Latest store price |
About Online Check PRO
Online Check is a simple, configurable tool to reliably check your connection to the Internet (aka "captive portal detection") in the editor as well as at runtime, where you need it, when you need it.
The asset also provides functions for ping check, speed test and network information like the public IP.
Features:
- Reliably check for Internet connectivity with Run on Start, Manual Mode, Endless Mode, and Fallback check options
- Freely configurable intervals
- Detect the kind of Internet connection (carrier or local network)
- Less than 300 KB of data downloaded per hour (at 10 checks per minute)
- Industry grade captive portal detection (Google204, GoogleBlank, Microsoft NCSI, Apple HTTPS, Ubuntu)
- Verify a custom URL (e.g. to check if a server is alive)
- Ping check to determine the round-trip-time
- Speed test to measure the download and upload speed
- Network information, like public/local IPs, MACs etc.
- Specialized checks for Windows/WSA, macOS/iOS, Linux/Android, and generic for all other platforms
- Test all checks within the editor
- Powerful API for maximum control
- Proxy manager for Internet connections
- Detailed demo scenes
- Comprehensive documentation
- Full C# source code
- Supports all build platforms
- Compatible with Unity 2019.4 - 2023
- C# delegates and Unity events
- PlayMaker actions
The asset also provides functions for ping check, speed test and network information like the public IP.
Features:
- Reliably check for Internet connectivity with Run on Start, Manual Mode, Endless Mode, and Fallback check options
- Freely configurable intervals
- Detect the kind of Internet connection (carrier or local network)
- Less than 300 KB of data downloaded per hour (at 10 checks per minute)
- Industry grade captive portal detection (Google204, GoogleBlank, Microsoft NCSI, Apple HTTPS, Ubuntu)
- Verify a custom URL (e.g. to check if a server is alive)
- Ping check to determine the round-trip-time
- Speed test to measure the download and upload speed
- Network information, like public/local IPs, MACs etc.
- Specialized checks for Windows/WSA, macOS/iOS, Linux/Android, and generic for all other platforms
- Test all checks within the editor
- Powerful API for maximum control
- Proxy manager for Internet connections
- Detailed demo scenes
- Comprehensive documentation
- Full C# source code
- Supports all build platforms
- Compatible with Unity 2019.4 - 2023
- C# delegates and Unity events
- PlayMaker actions