About One-click Batch LOD Generator
- Tools, Systems & Learning > Development Tools & Automation
Stop Setting Up LODs By Hand. Manually creating LOD levels for dozens of meshes is slow, repetitive, and easy to mess up — wrong hierarchy, broken UVs, holes in the mesh, hours lost per scene. One-Click LOD Suite does it for you: select your objects, click Generate All LODs, and get clean, distance-based LOD chains across your entire scene in seconds — automatically grouped on the correct prefab or FBX root, even in messy hierarchies with multiple renderers and skinned meshes. Why it matters. What normally takes hours of manual setup — and hours more debugging broken hierarchies — takes seconds. Your scenes stay optimized, your meshes stay clean, and you get back to actually building your game. Perfect for: VR games, open-world scenes, mobile optimization, character-heavy projects, any Unity project choking on draw calls and triangle count. Features: Batch-generate LODs for multiple objects in one click. Smart prefab/FBX root detection — no more scattered LODGroups. Works with MeshRenderers and SkinnedMeshRenderers. Built-in QEM mesh simplification (industry-standard algorithm). Preserve UV seams & border edges — no holes, no stretching. Up to 7 LOD levels, async background generation (editor stays responsive). Per-object custom LOD overrides + presets. New: Scene view distance rings show you exactly where each LOD switches, in real time. Full Undo support, Zero dependencies, Built-in / URP / HDRP. Version 1.2 — Latest Update: New: LOD Transition Distance Rings — see exactly where each LOD kicks in, right in the Scene view. All v1.1 hierarchy and grouping fixes included (stable across Windows/Mac).