Unity
One Click Atlas Creator
$10
Rated 1.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price |
About One Click Atlas Creator
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Material Atlas Creator — High-Performance Atlas Baker & Mesh Remapper
One-click atlas baker that merges textures and materials into one for massive draw-call reduction across all Unity render pipelines.
Material Atlas Creator is a fast, reliable Unity Editor tool that automates texture atlas generation and mesh UV remapping so your scenes render with far fewer draw calls. Designed for creators who want immediate performance wins — mobile games, VR, large open-world scenes, or packed product demos — it converts multi-material objects into single-material objects backed by a single atlas PNG and remapped meshes.
Note: objects with skinned mesh renderer and tiled materiel cannot be created as an atlas, in future updated we will upgrade these features.
---
## Key Features
- **Single Material Conversion:** Combines all materials into one optimized atlas material.
- **High-Resolution Atlas Support:** Up to 16K (16384x16384) atlas textures.
- **Advanced Texture Packing:** Smart retry logic and padding for efficient packing.
- **Automatic Shader Detection:** Works across Built-in, URP, HDRP.
- **Skinned Mesh Support:** Bakes and restores skinned meshes safely.
- **Undo & Restore System:** Non-destructive workflow with one-click revert.
- **Optimized Readable Copies:** Maintains texture quality and transparency.
- **Mesh UV Remapping:** Automatically adjusts UVs for atlas regions.
- **Real-time Stats:** Shows packing efficiency and draw-call reduction.
---
## Benefits
- Reduce draw calls and improve rendering speed.
- Simplify materials and batching for better performance.
- Full compatibility with Unity 2019.4+ → 2025.x.
- Ideal for mobile, VR, and large environment optimization.
- Complete undo system ensures safe workflow.
---
## Compatibility
| Unity Version | Compatibility | Notes |
|----------------|----------------|--------|
| **Unity 2019.4+** | ✅ Supported | Stable APIs used |
| **Unity 2020–2022** | ✅ Fully Compatible | URP/HDRP auto-detection |
| **Unity 2023–2025.x** | ✅ Tested | Verified all features |
| **Render Pipelines** | ✅ Built-in / URP / HDRP | Shader auto-switching supported |
---
## Output Files
- **CombinedAtlas.png** — Generated texture atlas.
- **CombinedAtlas_Material.mat** — Unified material.
- **[MeshName]_Atlas.asset** — Remapped meshes with single material.
One-click atlas baker that merges textures and materials into one for massive draw-call reduction across all Unity render pipelines.
Material Atlas Creator is a fast, reliable Unity Editor tool that automates texture atlas generation and mesh UV remapping so your scenes render with far fewer draw calls. Designed for creators who want immediate performance wins — mobile games, VR, large open-world scenes, or packed product demos — it converts multi-material objects into single-material objects backed by a single atlas PNG and remapped meshes.
Note: objects with skinned mesh renderer and tiled materiel cannot be created as an atlas, in future updated we will upgrade these features.
---
## Key Features
- **Single Material Conversion:** Combines all materials into one optimized atlas material.
- **High-Resolution Atlas Support:** Up to 16K (16384x16384) atlas textures.
- **Advanced Texture Packing:** Smart retry logic and padding for efficient packing.
- **Automatic Shader Detection:** Works across Built-in, URP, HDRP.
- **Skinned Mesh Support:** Bakes and restores skinned meshes safely.
- **Undo & Restore System:** Non-destructive workflow with one-click revert.
- **Optimized Readable Copies:** Maintains texture quality and transparency.
- **Mesh UV Remapping:** Automatically adjusts UVs for atlas regions.
- **Real-time Stats:** Shows packing efficiency and draw-call reduction.
---
## Benefits
- Reduce draw calls and improve rendering speed.
- Simplify materials and batching for better performance.
- Full compatibility with Unity 2019.4+ → 2025.x.
- Ideal for mobile, VR, and large environment optimization.
- Complete undo system ensures safe workflow.
---
## Compatibility
| Unity Version | Compatibility | Notes |
|----------------|----------------|--------|
| **Unity 2019.4+** | ✅ Supported | Stable APIs used |
| **Unity 2020–2022** | ✅ Fully Compatible | URP/HDRP auto-detection |
| **Unity 2023–2025.x** | ✅ Tested | Verified all features |
| **Render Pipelines** | ✅ Built-in / URP / HDRP | Shader auto-switching supported |
---
## Output Files
- **CombinedAtlas.png** — Generated texture atlas.
- **CombinedAtlas_Material.mat** — Unified material.
- **[MeshName]_Atlas.asset** — Remapped meshes with single material.