Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Old Playground Pack - Game-ready Playground assets
- Theme > Realistic
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Do you know how (almost) every country has parks where the people can relax after a hard day? Well, that's the case also in Japan, surprise surprise! But what you probably did not know that this kind of parks is found all over the place. Walk half a kilometre north from one park, and you'll find another one. Half a kilometre to the west and there's another one. And that's good, as there can't be enough parks in the world! This park works also as a generic old playground!
The assets in this pack are extremely versatile and come with multiple material variants. All the materials also utilize a powerful master material making sure every asset looks like they fit in the pack and that additional material variations can be done with just a few adjustments in material instances.
All the assets have PBR materials with some of them having multiple variants. Weighed normals are utilized to give uniform look and smooth edges for all the assets. Textures come in a packed form, reducing the file size when distributing your game.
The assets in this pack are extremely versatile and come with multiple material variants. All the materials also utilize a powerful master material making sure every asset looks like they fit in the pack and that additional material variations can be done with just a few adjustments in material instances.
All the assets have PBR materials with some of them having multiple variants. Weighed normals are utilized to give uniform look and smooth edges for all the assets. Textures come in a packed form, reducing the file size when distributing your game.