Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Odio - Audio Manager
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Development Tools & Automation
- Audio > Music
Odio is an Audio Manager designed for everyone - programmers and designers alike. No more dragging AudioSources everywhere, no more typo-prone string names, no more boilerplate code just to play a sound effect.
Whether you want to play sounds and music from a single line of code, or set everything up visually without writing a single script, Odio has you covered.
No setup headaches. Add one prefab to your scene, drop your clips into a database, and you're ready to go.
Designed for everyone:
Odio is built so designers can play sounds without ever opening a script, while programmers get a clean, explicit API they can trust.
- Designers: drop a component on a button or GameObject, pick a sound from a dropdown, done.
- Programmers: Odio.PlaySound(SoundId.Jump); from anywhere. That's it.
Core Features:
- One-Line API: Odio.PlaySound(...) and Odio.PlayMusic(...) from anywhere in your code
- Sound & Music Databases: centralized ScriptableObject databases for all your clips
- Auto-Generated Enums: no string typos, full autocomplete, refactor-safe references
- No-Code Components: OdioSoundSource, OdioMusicSource, OdioButtonSound
- Audio Trimmer: built-in editor window to trim and amplify clips without leaving Unity
- Import Presets: 14+ curated AudioImporter presets for common cases (short SFX, ambient loops, streamed music, low/mid/high quality)
- Music Fades: built-in fade-in / fade-out and seamless music swapping
- Pre-configured AudioMixer: ready-to-use mixer group included
- Timeline Support: custom Timeline tracks for sound and music
- 18 ready-to-use sound effects and 3 music tracks
- Event-Driven Architecture: clean, decoupled and performant design under the hood
Current scope: Odio is focused on UI audio, music and 2D sound effects. Positional 3D audio is not currently included.