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Odio - Audio Manager preview
Unity

Odio - Audio Manager

By Obvious Game

$19.99

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.

Recorded prices for Odio - Audio Manager 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $19.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Odio - Audio Manager

  • Audio > Sound Effects & Ambience
  • Tools, Systems & Learning > Development Tools & Automation
  • Audio > Music
The simplest way to handle audio in Unity.

Odio is an Audio Manager designed for everyone - programmers and designers alike. No more dragging AudioSources everywhere, no more typo-prone string names, no more boilerplate code just to play a sound effect.

Whether you want to play sounds and music from a single line of code, or set everything up visually without writing a single script, Odio has you covered.

No setup headaches. Add one prefab to your scene, drop your clips into a database, and you're ready to go.

Designed for everyone:
Odio is built so designers can play sounds without ever opening a script, while programmers get a clean, explicit API they can trust.
- Designers: drop a component on a button or GameObject, pick a sound from a dropdown, done.
- Programmers: Odio.PlaySound(SoundId.Jump); from anywhere. That's it.

Core Features:
- One-Line API: Odio.PlaySound(...) and Odio.PlayMusic(...) from anywhere in your code
- Sound & Music Databases: centralized ScriptableObject databases for all your clips
- Auto-Generated Enums: no string typos, full autocomplete, refactor-safe references
- No-Code Components: OdioSoundSource, OdioMusicSource, OdioButtonSound
- Audio Trimmer: built-in editor window to trim and amplify clips without leaving Unity
- Import Presets: 14+ curated AudioImporter presets for common cases (short SFX, ambient loops, streamed music, low/mid/high quality)
- Music Fades: built-in fade-in / fade-out and seamless music swapping
- Pre-configured AudioMixer: ready-to-use mixer group included
- Timeline Support: custom Timeline tracks for sound and music
- 18 ready-to-use sound effects and 3 music tracks
- Event-Driven Architecture: clean, decoupled and performant design under the hood

Current scope: Odio is focused on UI audio, music and 2D sound effects. Positional 3D audio is not currently included.

Unity price last checked .

Prices and availability may change.