Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.49. The latest store price is $34.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.99 | Latest store price | |
| $24.49 | Unity New Release Discount 2026-08-12 2026-08-26 | |
| $24.49 | Unity New Release Discount 2026-08-12 2026-08-26 | |
| $34.99 | Unity First Price 2026-08-12 2026-08-12 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About ObjectShot
- Tools, Systems & Learning > Development Tools & Automation
Frame your subject by moving the view, see exactly what you'll get in the live preview, and export. The preview is the export: the pixels you see are the pixels you ship. ObjectShot runs entirely in the Editor — there is no runtime component and zero runtime cost.
Two modes, four workflows
- Single Image — one composed capture of your target.
- Contact Sheet — a multi-angle grid of the same target (front, back, sides, top, iso, or your own angles).
- Turntable — a smooth 360° spin, captured without entering Play mode.
- Live Capture — record an isolated animation while the game plays, with the rest of the scene excluded.
Built for production
- Scene-safe by design. Capture runs against an internal cloned world — no transform, layer, or component changes to your live scene, ever.
- Preview equals export. What you see is what you get, every time.
- Deterministic output. Explicit, repeatable file paths, names, formats, and collision handling — friendly to version control and automation.
- Professional defaults. The first result already looks shippable: studio lighting, sensible framing, clean backgrounds.
Formats
- Stills: PNG, JPG, WebP, TGA (with alpha where the format supports it).
- Animations: APNG, GIF, animated WebP, Sprite Sheet, Image Sequence.
Every render pipeline
Works on the Built-in Render Pipeline, URP, and HDRP — no pipeline-specific setup.
More
Transparent / solid / gradient backgrounds · render modes (full color, silhouette, outline) · shadow catcher · built-in and custom presets · batch export · one-click clipboard copy (Windows & macOS) · post-export Unity import-profile application · Prefab-Stage capture · a generated sample scene to explore every feature.
Note: ObjectShot does not capture particle systems — particle effects are temporal and fall outside its isolated-snapshot model.
Editor-only. Zero runtime dependencies. Requires Unity UI (com.unity.ugui).