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ObjectData - Easier Remote Save preview
Unity

ObjectData - Easier Remote Save

By OnlineObject

$30

Rated 5.0/5 from 6 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for ObjectData - Easier Remote Save 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Oct 31, 2026: $30. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price

About ObjectData - Easier Remote Save

  • Tools, Systems & Learning > Game Templates & Systems
ObjectData is the first plug-and-play Web Service with a remote save system for Unity.

With ObjectData, you can implement remote SAVE for any game, allowing your players to store their saves in the cloud.

ObjectData allows you to save Data and Images; you can store saves, preferences, avatars, and images.

Each data is labeled and easily recovered, but the data is labeled for some specific player.

ObjectData works with a web service rest API, meaning you can extend and include your method to adjust ObjectData according to your needs.

The painful process of integration with backend solutions is now easy.

Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.

No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.

No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scared bills.

There are just two main methods:

Call Store: To store player data remotely
Call Select: To load to get player data remotely.

You need everything to implement your remote save system and cloud data system.

Would you like to extend ObjectData features?

Extends any class from IRemoteController

Step 1) Annotate class client method with [ClientMethod] attribute.
Step 2) And remote method with [ServerMethod] attribute.

Now you already have your custom backend, and you can execute remote methods for any type of game.

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