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Object Toggler System preview
Unity

Object Toggler System

By JFKCompany

$8.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $8.99. The latest store price is $8.99, matching the lowest recorded price shown here.

Recorded prices for Object Toggler System 4 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $8.99. Exact dates and prices are listed below. $0.00 $9.99 $19.98 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Aug 6, 2026: $14.67. Unity Permanent Decrease 2026-08-06 2026-08-13 Sep 5, 2026: $8.99. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 31, 2026: $8.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$8.99Latest store price
$8.99Unity Permanent Decrease 2026-09-05 2026-09-12
$14.67Unity Permanent Decrease 2026-08-06 2026-08-13
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Object Toggler System

  • Tools, Systems & Learning > Development Tools & Automation
Object Toggler System: Visual Interaction & Logic

Bring your Unity scenes to life without writing a single line of code.

The Object Toggler System is a robust, no-code toolkit designed to manage object interactions, state changes, and simple animations directly from the Inspector. Whether you are a level designer, artist, or programmer looking to save time, this system empowers you to create complex logic—such as "Open Door when Player enters Zone" or "Blink Light when Button is clicked"—entirely through a visual interface.

Is it Customizable?

Yes. The system is designed for high flexibility:

Advanced Targeting: You aren't limited to dragging and dropping objects manually. You can dynamically target objects by Tag, Layer, Name, or Hierarchy relationships (Parents, Children, Siblings).

Preset System: Create complex rule configurations once and save them as Presets to instantly reuse them across different scenes or projects.

Global vs. Local Settings: Define global behaviors for triggers or override them locally for specific unique interactions.

Suitable Genres & Use Cases

While versatile enough for any project, this package excels in:

Puzzle & Logic Games: Create pressure plates, switches, and cause-and-effect sequences easily.

Architectural Visualization: Add interactivity to arch-viz scenes (e.g., toggling lights, opening doors/windows) without coding.

Adventure & Horror: Trigger environmental changes, jump scares, or story events when a player enters a specific zone.

Key Features

Visual Rule Editor: Create and manage logic rules using a clean, modern Inspector interface built with Unity's UIElements.

Diverse Actions: Support for a wide range of actions including:
State: Enable, Disable, Toggle, Destroy.
Motion: Smooth MoveTo and RotateTo functionality.
Animation: Play Legacy or Animator states.
Special: Blink, Enable for Duration, and Sequences.

Execution Control: Add delays, loops, and sequences to time your interactions perfectly.

Performance Monitoring: Includes built-in tools to track active rules, trigger counts, and execution time (CPU usage) to ensure your game runs smoothly.

Multi-Language Support: The editor UI is fully localized for English, Urdu (Roman), Hindi, Russian, Chinese, and Spanish.

Auto-Link Tool: Automatically detects and reconnects triggers in your scene if references are lost.

Supported OS: Windows, macOS, Linux

Unity price last checked .

Prices and availability may change.