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Obi Softbody preview
Unity

Obi Softbody

By Virtual Method

$55

Rated 4.0/5 from 32 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $55. The latest store price is $55, matching the lowest recorded price shown here.

Recorded prices for Obi Softbody 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $55. Exact dates and prices are listed below. $0.00 $27.50 $55.00 Nov 1, 2026: $55. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$55Latest store price

About Obi Softbody

Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors, capable of running both in the CPU and the GPU. (CPU mode depends on the Burst, Jobs, Collections, and Mathematics packages, GPU mode requires compute shader support).

With Obi Softbody you can simulate complex elastoplastic softbodies composed of thousands of polygons, complete with collisions, self-collisions and rigid body interaction.

Softbodies are physically represented by a set of ellipsoidal particles held together by shape-matching constraints. This way, they can deform both elastically (restoring their rest shape) or plastically (absorbing some of the deformation into their rest shape).

Disclaimer: this is not a clay/mesh sculpting tool, and is not suitable as a starting point to make one. Does not support topological changes in the meshes such as cutting/tearing.

Features:

- Advanced oriented-particle XPBD solver.

- One-click softbody generation.

- Turn entire objects into softbodies, as well as specific parts of characters.

- Softbodies can deform plastically: part of the deformation is absorbed into their rest shape. They can also recover from plastic deformation.

- Unconditionally stable: the simulation will never blow up.

- Two-way rigid body interaction: softbodies will react to rigidbodies and vice-versa.

- Modular solver: don't waste performance, only use the constraints your softbody needs.

- Per module adjustable solver iteration count.

- Works with all kinds of meshes, even non-manifold ones. Any part of a softbody can be attached to any collider/rigidbody, using rotating as well as fixed orientation links.

- Self and inter-collisions: softbodies can collide with themselves and other softbodies.

- Automatic camera culling: non-visible softbodies won't consume resources.

- Easily extensible and modular architecture.

Unity price last checked .

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