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Obi Physics Suite preview
Unity

Obi Physics Suite

By Virtual Method

$179

Rated 5.0/5 from 5 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $89.50. The latest store price is $179.

Recorded prices for Obi Physics Suite 6 price observations from Jun 17, 2026 to Oct 31, 2026. Lowest recorded price $89.50. Exact dates and prices are listed below. $0.00 $89.50 $179.00 Jun 17, 2026: $89.50. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $179. Unity First Price 2026-06-19 2026-06-26 Jun 24, 2026: $89.50. Unity Discount 2026-06-24 2026-07-01 Jul 1, 2026: $89.50. Unity Discount 2026-07-01 2026-07-08 Jul 8, 2026: $89.50. Unity Discount 2026-07-08 2026-07-15 Oct 31, 2026: $179. Latest store price Jun 17, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 6 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$179Latest store price
$89.50Unity Discount 2026-07-08 2026-07-15
$89.50Unity Discount 2026-07-01 2026-07-08
$89.50Unity Discount 2026-06-24 2026-07-01
$179Unity First Price 2026-06-19 2026-06-26
$89.50Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Obi Physics Suite

  • Tools, Systems & Learning > Game Templates & Systems
Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors, capable of running both in the CPU and the GPU. (CPU mode depends on the Burst, Jobs, Collections, and Mathematics packages, GPU mode requires compute shader support).

The Obi Physics Suite includes ObiRope, ObiCloth, ObiSoftbody and ObiFluid in a single package, and features new sample scenes that make combined use of them.

Features:

- With ObiRope, you can create ropes and rods using a non-linear, non-destructive editing workflow. They can be torn/cut, resized, can have variable thickness/color/mass along their length and can be rendered using multiple methods: shape extrusion, chain made of instanced meshes, lines, or entirely custom meshes.

- With ObiCloth, you can turn any mesh into a cloth that can be affected by wind and other external forces, and blended with skeletal animation to create character clothing. Create flags, nets, ribbons, and other cloth-like objects with ease.

- With ObiSoftbody, you can turn any mesh into a volumetric or surface-only softbody that supports elastic and plastic deformation, and can be driven by skeletal deformation.

- With ObiFluid, you can emit particle-based fluids with variable density, viscosity, surface tension, color, vorticity and viscosity (with buckling and coiling effects supported). The surface of fluids is rendered as a mesh. It can also simulate granular materials such as gravel/pebbles.

All Obi objects (ropes, cloth, softbodies and fluid) can collide against colliders, rigidbodies, other Obi objects and themselves, they can be attached to colliders and other Obi objects.

There's support for SDF (signed distance field) colliders, radial, directional and vortical force zones that can take on any shape.

You can programmatically add/remove/modify constraints, read/write any particle properties, access a list of contacts between particles and objects, perform parallel spatial queries such as raycasts or spherecasts, and much more. Simulation can be performed in either the CPU or the GPU.

Unity price last checked .

Prices and availability may change.