Number Forge Pro - Ultimate extended large-number solution
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-10-05 2026-10-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Number Forge Pro - Ultimate extended large-number solution
- Tools, Systems & Learning > Development Tools & Automation
If you are upgrading from Number Forge, import Pro directly - GUIDs are identical and no references will break.
Key features:
Arbitrarily large positive and negative numbers — mantissa/exponent representation with around 15 significant digits of precision at any scale
Four built-in display formats — Short (1.5K), Long (1.5 Thousand), Scientific (1.5e6), and Engineering (150e3)
FormatOptions per call — control decimal places, trailing zero trimming, and sign characters without changing any global state
Customizable suffix lists — subclass BigNumberNames and assign it once to replace K/M/B with any notation your game uses
Full math API — Add, Subtract, Multiply, Divide, Lerp, Abs, Min, Max, Clamp, Floor, Ceil, Sqrt, Pow, Log10
Mixed-type operators — combine BigNumber directly with int, long, and double without manual casting
TryParse and round-trip ToString — safe parsing from save data and string interpolation without surprises
BigNumberReactive — observable wrapper that fires OnChanged events and threshold callbacks when a value crosses a milestone; resets if the value drops back, so callbacks fire again on the next crossing
BigCurve — a ScriptableObject that maps BigNumber input to BigNumber output with Linear, Smooth, and Step interpolation; editable in the Inspector, testable without entering Play Mode
FormulaEvaluator — evaluates string formulas like "base * level ^ 1.5" at runtime using named BigNumber variables; supports +, -, *, /, ^, parentheses, and sqrt / log / abs functions
Balance Simulator — an editor window that sweeps any variable across a range, shows results in a live table, and copies them as TSV for pasting into a spreadsheet; no Play Mode required
BigNumber property drawer — Inspector fields show formatted values (1.5M) with a raw/formatted toggle for debugging
BigCurve Inspector — add and remove curve keys and test evaluate any input directly in the Inspector
IComparable, IEquatable, and IFormattable interfaces fully implemented
Assembly definitions included — clean integration with any project structure
Demo scenes included — base demo with animated resource counter and format comparison; Pro demo showcasing BigNumberReactive threshold callbacks, BigCurve bar chart, and live FormulaEvaluator output