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Norway Peaks & Valleys Real-World Terrains 8 km + 4 km preview
Unity

Norway Peaks & Valleys Real-World Terrains 8 km + 4 km

By Matei Ioan Alexandru

$13.99 $19.98 30% off

About Norway Peaks & Valleys Real-World Terrains 8 km + 4 km

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > 3D
  • Art & Visuals > Textures & Materials
Fjord lakes, steep valleys, glacier tops and a 1 m detail mountain shoulder of Norway at their real size
57 real-world heightmaps of Norway from LIDAR elevation data. Fjord lakes, peaks, steep valleys, cirques, glacier tops and a 1 m detail mountain shoulder of Norway, with snow on the highest tops. The 54 8 km maps cover 8.145 x 8.145 km (about 8 x 8 km, 64 square km) at 2.02 m; the 3 4 km maps cover 4.032 x 4.032 km (about 4 x 4 km, 16 square km) at 1 m. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.


WHAT'S INSIDE
57 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 353 m to 1,823 m per map
One Unity terrain per map - 4097 samples at the map's own spacing; the unused 64-sample strip at the edge is cut away with terrain holes
3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Fjord Lake & Peaks, Steep Valleys, Mountain Shoulder 4 km
Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
Norway fjell ground look - 8 ground layers in 4K (meadow, forest floor, dry earth, scree, rock, gravel, snow, lake bed), painted automatically from slope, landform and height
Water - lakes: mirror lakes that reflect the real mountains, with natural wind ripples travelling over calm mirror patches, soft shorelines and deeper water towards the middle, in Built-in, URP and HDRP
Snow and glaciers - on the highest tops



FEATURES
Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
Cliffs without stretching - textures are projected from the side on steep faces, so cliffs show real rock texture instead of vertical streaks; flat ground is unchanged
Verify - compares every terrain height with the original pixels



PERFORMANCE
Native 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 141-156 FPS · URP 90-101 FPS · HDRP 81-86 FPS (RTX 3090)



DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help


UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.


USE CASES
Open-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.

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