Unity
Northstar Navigation - Compass, Radar, Screen & Edge Overlay) [+CLI / MCP]
By Magic Pig Games / Infinity PBR
$60
About Northstar Navigation - Compass, Radar, Screen & Edge Overlay) [+CLI / MCP]
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Northstar Navigation and Tracking System brings multiple popular UI systems to your project: Compass, Radar, Navigation Bar, Screen Overlays, and Edge Overlays!
Northstar is highly customizable, allowing you to expand the system to create anything you'd like for YOUR project. It comes with over 100 sprites for quick use, well commented documentation and custom Inspectors, and many YouTube tutorials along with comprehensive scripting documentation.
Features many systems -- use them all, use only the ones you want, and each object can pick and choose where and how it gets displayed.
Navigation Bar
Create a horizontal navigation bar showing the direction of points of interest, enemies, and anything else you'd like to highlight.
Screen & Edge Overlays
Add UI icons over objects in the scene, and transition smoothly to edge icons, indicating the direction toward the objects.
Expand this and customize to create pickups, health bars, NPC conversations, and anything else you'd like.
Compass & Radar
Quickly add a compass or radar to your project. UI elements can be easily set up and customized to point at specific locations, or indicate the presence of objects in relation to the player.
Radars add a "ping" element with options to cusomize the interactions with objects.
Extensible
Everything is extensible, allowing you to expand and modify the logic to suit your game, and create the Navigation and Tracking system that YOU want for YOUR project.
AI Skills — Now you can use Claude Code or other AIs, with or without Unity AI (MCP), to set up, manage, and code with Northstar & its tracking systems. Skills include adding the compass / radar / screen + edge overlay / navigation bar to your scene, marking objects as tracked and setting their values, swapping prefabs and overriding icon graphics, and writing custom code — custom distance text and demo-style "actions" like progress bars.
Northstar is highly customizable, allowing you to expand the system to create anything you'd like for YOUR project. It comes with over 100 sprites for quick use, well commented documentation and custom Inspectors, and many YouTube tutorials along with comprehensive scripting documentation.
Features many systems -- use them all, use only the ones you want, and each object can pick and choose where and how it gets displayed.
Navigation Bar
Create a horizontal navigation bar showing the direction of points of interest, enemies, and anything else you'd like to highlight.
Screen & Edge Overlays
Add UI icons over objects in the scene, and transition smoothly to edge icons, indicating the direction toward the objects.
Expand this and customize to create pickups, health bars, NPC conversations, and anything else you'd like.
Compass & Radar
Quickly add a compass or radar to your project. UI elements can be easily set up and customized to point at specific locations, or indicate the presence of objects in relation to the player.
Radars add a "ping" element with options to cusomize the interactions with objects.
Extensible
Everything is extensible, allowing you to expand and modify the logic to suit your game, and create the Navigation and Tracking system that YOU want for YOUR project.
AI Skills — Now you can use Claude Code or other AIs, with or without Unity AI (MCP), to set up, manage, and code with Northstar & its tracking systems. Skills include adding the compass / radar / screen + edge overlay / navigation bar to your scene, marking objects as tracked and setting their values, swapping prefabs and overriding icon graphics, and writing custom code — custom distance text and demo-style "actions" like progress bars.