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Node-Based Procedural Map Generator preview
Unity

Node-Based Procedural Map Generator

By CaramelJaguar

$5

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.

Recorded prices for Node-Based Procedural Map Generator 2 price observations from Oct 14, 2026 to Nov 4, 2026. Lowest recorded price $5. Exact dates and prices are listed below. $0.00 $2.50 $5.00 Oct 14, 2026: $5. Unity First Price 2026-10-14 2026-10-14 Nov 4, 2026: $5. Latest store price Oct 14, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5Latest store price
$5Unity First Price 2026-10-14 2026-10-14

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Node-Based Procedural Map Generator

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Procedural Map Generator is a visual node-based tool for building customizable 2D maps with Unity Tilemaps.

Create dungeons, caves, mazes, islands, rivers, biome regions, corridors, ruins, hazards, vegetation, loot locations, patrol routes, secret passages, and other procedural layouts by connecting generation nodes in an editor graph.

Generation is deterministic: using the same graph, dimensions, and seed produces the same result. Maps can be generated directly in the Unity Editor or at runtime through the included Map Generator Runner component.

Floor, wall, and decoration content can use separate Tilemaps. Decoration nodes place content over existing floor tiles without replacing them. Directional walls, corners, biome transitions, tile variations, and multi-cell vegetation placement are supported.

The package does not include third-party sprites or art assets. A lightweight demo scene creates simple procedural tiles in memory, while production projects can use any compatible Unity Tile or Sprite assets.

The package includes documented example graphs, a node reference, setup instructions, source code, and EditMode tests. All generator settings and node graphs can be customized for different genres, including roguelikes, dungeon crawlers, strategy games, survival games, and top-down RPGs.

Unity price last checked .

Prices and availability may change.