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Ninja Profiler Pro: FPS, Memory & Debug Console preview
Unity

Ninja Profiler Pro: FPS, Memory & Debug Console

By OccaSoftware

$12

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12. The latest store price is $12, matching the lowest recorded price shown here.

Recorded prices for Ninja Profiler Pro: FPS, Memory & Debug Console 2 price observations from Jul 15, 2026 to Oct 31, 2026. Lowest recorded price $12. Exact dates and prices are listed below. $0.00 $6.00 $12.00 Jul 15, 2026: $12. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $12. Latest store price Jul 15, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$12Latest store price
$12Unity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Ninja Profiler Pro: FPS, Memory & Debug Console

  • Tools, Systems & Learning > Development Tools & Automation
Ninja Profiler Pro puts the numbers that matter on screen, in your actual build. A compact, corner-docked HUD shows framerate and frame time (with min / avg / max), memory (allocated / reserved / mono heap), GC allocations per frame, and draw calls / batches / triangles, plus a runtime debug console that captures your logs and runs commands you bind. Drop one prefab in your first scene and press a key.

STATS HUD
- FPS and frame time (ms), rolling min / avg / max
- Memory: total allocated, reserved, and mono heap
- GC: bytes allocated per frame and collection count
- Rendering: draw calls, batches, triangles
- 4-corner dockable, scalable, hotkey toggle, target-framerate indicator, per-panel toggles

RUNTIME DEBUG CONSOLE
- Captures Debug.Log / Warning / Error with stack traces; filter by level; clear
- A command registry, bind your own: NinjaConsole.Register("give", args => ...)
- Ships with clear, fps, and gc.collect built in

BUILT TO STAY OUT OF THE WAY
The sampler allocates zero garbage per frame, so the profiler does not distort what it measures. Namespaced and asmdef-isolated, so nothing leaks into your assemblies. One drag-and-drop prefab, no setup.

WORKS IN BUILDS AND THE EDITOR
FPS and frame time are always live. Memory, GC, and draw-call counters come from Unity's profiler and populate in the editor and Development builds (Unity strips those counters from non-development release builds, where the HUD shows "n/a (dev build)" by design).

Supported: Unity 6.0 LTS and up.

The paid upgrade to the free Ninja Profiler frame-time overlay by OccaSoftware.

Unity price last checked .

Prices and availability may change.