Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12. The latest store price is $12, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $12 | Latest store price | |
| $12 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ninja Profiler Pro: FPS, Memory & Debug Console
- Tools, Systems & Learning > Development Tools & Automation
STATS HUD
- FPS and frame time (ms), rolling min / avg / max
- Memory: total allocated, reserved, and mono heap
- GC: bytes allocated per frame and collection count
- Rendering: draw calls, batches, triangles
- 4-corner dockable, scalable, hotkey toggle, target-framerate indicator, per-panel toggles
RUNTIME DEBUG CONSOLE
- Captures Debug.Log / Warning / Error with stack traces; filter by level; clear
- A command registry, bind your own: NinjaConsole.Register("give", args => ...)
- Ships with clear, fps, and gc.collect built in
BUILT TO STAY OUT OF THE WAY
The sampler allocates zero garbage per frame, so the profiler does not distort what it measures. Namespaced and asmdef-isolated, so nothing leaks into your assemblies. One drag-and-drop prefab, no setup.
WORKS IN BUILDS AND THE EDITOR
FPS and frame time are always live. Memory, GC, and draw-call counters come from Unity's profiler and populate in the editor and Development builds (Unity strips those counters from non-development release builds, where the HUD shows "n/a (dev build)" by design).
Supported: Unity 6.0 LTS and up.
The paid upgrade to the free Ninja Profiler frame-time overlay by OccaSoftware.