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NetTweak Pro - Remote Game Balancing & Runtime Debug Station preview
Unity

NetTweak Pro - Remote Game Balancing & Runtime Debug Station

By Indie World

$34.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.49. The latest store price is $34.99.

Recorded prices for NetTweak Pro - Remote Game Balancing & Runtime Debug Station 4 price observations from Oct 16, 2026 to Nov 5, 2026. Lowest recorded price $24.49. Exact dates and prices are listed below. $0.00 $17.50 $34.99 Oct 16, 2026: $24.49. Unity New Release Discount 2026-10-16 2026-10-30 Oct 16, 2026: $24.49. Unity New Release Discount 2026-10-16 2026-10-30 Oct 16, 2026: $34.99. Unity First Price 2026-10-16 2026-10-16 Nov 5, 2026: $34.99. Latest store price Oct 16, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$34.99Unity First Price 2026-10-16 2026-10-16
$24.49Unity New Release Discount 2026-10-16 2026-10-30
$24.49Unity New Release Discount 2026-10-16 2026-10-30

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About NetTweak Pro - Remote Game Balancing & Runtime Debug Station

  • Tools, Systems & Learning > Development Tools & Automation
BALANCE YOUR GAME LIVE FROM ANY DEVICE WITH ZERO LAG & ZERO REBUILDS

Tired of stopping Play Mode, tweaking a float in the Inspector, and waiting for domain reloads?
Tired of building to your smartphone or Meta Quest just to discover a jump force or weapon fire rate feels wrong?

NetTweak Pro embeds an ultra-lightweight, zero-allocation micro-server directly into your Unity game runtime. Decorate your C# variables with simple attributes and instantly balance and control your game in real time from any smartphone, tablet, or browser on your local Wi-Fi!

KEY HIGHLIGHTS

Zero External Dependencies
100% pure C# sockets. No Node.js, Python, or native DLLs. The entire web application is compressed into an in-memory Gzip payload (~12KB).

Live Remote Console Streamer
Stream Debug.Log, Debug.LogWarning, and Debug.LogError across all threads directly to your browser with full stack traces, fuzzy search, level filters, and vibrant colored Unity rich text!

Sub-5ms Latency & Zero Allocation
Built on pure RFC 6455 WebSockets with 16-byte binary telemetry streaming at up to 60Hz. Zero Garbage Collection (0 B GC Alloc).

Instant Phone Connect via Vector QR Code
Scan the built-in, pure C# vector QR code on your game HUD to open the dashboard immediately on your phone. No typing IP addresses or configuring ports!

1-Click Scene Persistence
Found the sweet spot while playing? Click "Bake to Scene Asset" in the Unity Editor Hub to permanently save live Play Mode tweaks to your Edit Mode assets, or export JSON presets with full Undo (Ctrl+Z) support.

High-Performance Fuzzy Search
Search parameters using natural acronyms (e.g. "ms" for MoveSpeed, "fr" for FireRate) or typo-tolerant queries (e.g. "damge" for bulletDamage).

Favorites & Preset Slots
Star key controls to pin them to a sticky " Quick Access" panel, and use 3 instant preset slots for rapid A/B playtesting without file management.

INCLUDED PLAYABLE DEMO: NEON ARENA SURVIVAL
Includes a fully featured, playable top-down cyber arena shooter demonstrating:

Player ground-plane locomotion and live speed balancing.
Cyber weapons with fire rate, bullet speed, spread, wall bouncing, and weapon fire modes (FullAuto, BurstFire, SingleShot).
Procedural enemy wave spawner with live difficulty scaling.
Interactive HUD with live vector QR code and ammo refill pickup capsules.


TECHNICAL SPECIFICATIONS

Memory Footprint: Zero GC allocations during active telemetry streaming.
Compatibility: Unity 2022.3 LTS and newer. Compatible with Universal RP (URP), HDRP, and Built-in Render Pipeline.
Input Support: Automatic bridge for both Legacy Input Manager and New Input System (com.unity.inputsystem).
Documentation: Complete high-res PDF manual, and clean, commented C# source code.

Unity price last checked .

Prices and availability may change.