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NetInventory Pro preview
Unity

NetInventory Pro

By CywerST

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for NetInventory Pro 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $9.99 $19.98 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Sep 12, 2026: $4.99. Unity Permanent Decrease 2026-09-12 2026-09-19 Oct 31, 2026: $4.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity Permanent Decrease 2026-09-12 2026-09-19
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About NetInventory Pro

  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > UI & GUI
NetInventory Pro is a production-ready multiplayer inventory system built for Unity and Mirror Networking. Every item transaction adding, removing, swapping, splitting, merging, dropping, and picking up runs through the server, making it cheat-safe for competitive and cooperative multiplayer games. The system features a 40-slot inventory (8 hotbar + 32 grid) with full SyncList synchronization, a polished drag-and-drop UI with stack splitting and merging, world item drops with automatic proximity pickup, and a JSON save/load system with per-player files. Items are defined as ScriptableObjects no code required to add new content. A pre-configured Player prefab and demo scene let you get up and running in minutes, while a clean, well-documented API makes it easy to extend and integrate into any existing project.

Unity price last checked .

Prices and availability may change.